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set number of patches before changing faces
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@ -275,6 +275,12 @@ void Foam::mergePolyMesh::addMesh(const polyMesh& m)
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patchIndices[patchI] = patchIndex(bm[patchI]);
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}
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// Temporary: update number of allowable patches. This should be
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// determined at the top - before adding anything.
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meshMod_.setNumPatches(patchNames_.size());
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const faceZoneMesh& fz = m.faceZones();
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labelList faceZoneIndices(fz.size());
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