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switch to indexedOctree
This commit is contained in:
@ -22,14 +22,11 @@ License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Description
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\*---------------------------------------------------------------------------*/
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#include "polyMesh.H"
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#include "meshSearch.H"
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#include "triPointRef.H"
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#include "octree.H"
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#include "polyMesh.H"
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#include "indexedOctree.H"
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#include "pointIndexHit.H"
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#include "DynamicList.H"
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#include "demandDrivenData.H"
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@ -43,14 +40,75 @@ Foam::scalar Foam::meshSearch::tol_ = 1E-3;
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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bool Foam::meshSearch::findNearer
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(
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const point& sample,
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const pointField& points,
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label& nearestI,
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scalar& nearestDistSqr
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)
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{
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bool nearer = false;
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forAll(points, pointI)
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{
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scalar distSqr = magSqr(points[pointI] - sample);
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if (distSqr < nearestDistSqr)
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{
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nearestDistSqr = distSqr;
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nearestI = pointI;
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nearer = true;
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}
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}
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return nearer;
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}
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bool Foam::meshSearch::findNearer
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(
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const point& sample,
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const pointField& points,
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const labelList& indices,
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label& nearestI,
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scalar& nearestDistSqr
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)
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{
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bool nearer = false;
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forAll(indices, i)
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{
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label pointI = indices[i];
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scalar distSqr = magSqr(points[pointI] - sample);
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if (distSqr < nearestDistSqr)
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{
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nearestDistSqr = distSqr;
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nearestI = i;
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nearer = true;
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}
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}
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return nearer;
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}
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// tree based searching
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Foam::label Foam::meshSearch::findNearestCellTree(const point& location) const
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{
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treeBoundBox tightest(treeBoundBox::greatBox);
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const indexedOctree<treeDataPoint>& tree = cellCentreTree();
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scalar tightestDist = GREAT;
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scalar span = mag(tree.bb().max() - tree.bb().min());
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return cellCentreTree().findNearest(location, tightest, tightestDist);
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pointIndexHit info = tree.findNearest(location, Foam::sqr(span));
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if (!info.hit())
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{
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info = tree.findNearest(location, Foam::sqr(GREAT));
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}
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return info.index();
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}
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@ -60,18 +118,15 @@ Foam::label Foam::meshSearch::findNearestCellLinear(const point& location) const
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const vectorField& centres = mesh_.cellCentres();
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label nearestCelli = 0;
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scalar minProximity = magSqr(centres[0] - location);
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scalar minProximity = magSqr(centres[nearestCelli] - location);
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forAll(centres, celli)
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{
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scalar proximity = magSqr(centres[celli] - location);
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if (proximity < minProximity)
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{
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nearestCelli = celli;
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minProximity = proximity;
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}
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}
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findNearer
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(
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location,
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centres,
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nearestCelli,
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minProximity
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);
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return nearestCelli;
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}
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@ -105,30 +160,137 @@ Foam::label Foam::meshSearch::findNearestCellWalk
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do
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{
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closer = false;
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// set the current list of neighbouring cells
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const labelList& neighbours = cc[curCell];
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forAll (neighbours, nI)
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{
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scalar curDistSqr = magSqr(centres[neighbours[nI]] - location);
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// search through all the neighbours.
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// If the cell is closer, reset current cell and distance
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if (curDistSqr < distanceSqr)
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{
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distanceSqr = curDistSqr;
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curCell = neighbours[nI];
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closer = true; // a closer neighbour has been found
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}
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}
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closer = findNearer
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(
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location,
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centres,
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cc[curCell],
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curCell,
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distanceSqr
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);
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} while (closer);
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return curCell;
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}
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// tree based searching
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Foam::label Foam::meshSearch::findNearestFaceTree(const point& location) const
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{
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// Search nearest cell centre.
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const indexedOctree<treeDataPoint>& tree = cellCentreTree();
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scalar span = mag(tree.bb().max() - tree.bb().min());
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// Search with decent span
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pointIndexHit info = tree.findNearest(location, Foam::sqr(span));
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if (!info.hit())
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{
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// Search with desparate span
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info = tree.findNearest(location, Foam::sqr(GREAT));
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}
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// Now check any of the faces of the nearest cell
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const vectorField& centres = mesh_.faceCentres();
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const cell& ownFaces = mesh_.cells()[info.index()];
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label nearestFaceI = ownFaces[0];
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scalar minProximity = magSqr(centres[nearestFaceI] - location);
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findNearer
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(
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location,
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centres,
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ownFaces,
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nearestFaceI,
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minProximity
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);
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return nearestFaceI;
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}
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// linear searching
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Foam::label Foam::meshSearch::findNearestFaceLinear(const point& location) const
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{
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const vectorField& centres = mesh_.faceCentres();
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label nearestFaceI = 0;
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scalar minProximity = magSqr(centres[nearestFaceI] - location);
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findNearer
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(
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location,
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centres,
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nearestFaceI,
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minProximity
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);
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return nearestFaceI;
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}
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// walking from seed
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Foam::label Foam::meshSearch::findNearestFaceWalk
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(
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const point& location,
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const label seedFaceI
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) const
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{
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if (seedFaceI < 0)
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{
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FatalErrorIn
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(
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"meshSearch::findNearestFaceWalk(const point&, const label)"
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) << "illegal seedFace:" << seedFaceI << exit(FatalError);
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}
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const vectorField& centres = mesh_.faceCentres();
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// Walk in direction of face that decreases distance
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label curFace = seedFaceI;
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scalar distanceSqr = magSqr(centres[curFace] - location);
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while (true)
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{
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label betterFace = curFace;
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findNearer
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(
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location,
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centres,
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mesh_.cells()[mesh_.faceOwner()[curFace]],
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betterFace,
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distanceSqr
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);
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if (mesh_.isInternalFace(curFace))
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{
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findNearer
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(
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location,
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centres,
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mesh_.cells()[mesh_.faceNeighbour()[curFace]],
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betterFace,
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distanceSqr
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);
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}
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if (betterFace == curFace)
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{
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break;
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}
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curFace = betterFace;
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}
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return curFace;
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}
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Foam::label Foam::meshSearch::findCellLinear(const point& location) const
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{
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bool cellFound = false;
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@ -180,12 +342,11 @@ Foam::label Foam::meshSearch::findNearestBoundaryFaceWalk
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const face& f = mesh_.faces()[curFaceI];
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scalar minDist =
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f.nearestPoint
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(
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location,
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mesh_.points()
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).distance();
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scalar minDist = f.nearestPoint
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(
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location,
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mesh_.points()
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).distance();
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bool closer;
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@ -202,8 +363,7 @@ Foam::label Foam::meshSearch::findNearestBoundaryFaceWalk
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forAll (myEdges, myEdgeI)
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{
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const labelList& neighbours =
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mesh_.edgeFaces()[myEdges[myEdgeI]];
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const labelList& neighbours = mesh_.edgeFaces()[myEdges[myEdgeI]];
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// Check any face which uses edge, is boundary face and
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// is not curFaceI itself.
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@ -220,12 +380,11 @@ Foam::label Foam::meshSearch::findNearestBoundaryFaceWalk
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{
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const face& f = mesh_.faces()[faceI];
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pointHit curHit =
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f.nearestPoint
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(
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location,
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mesh_.points()
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);
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pointHit curHit = f.nearestPoint
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(
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location,
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mesh_.points()
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);
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// If the face is closer, reset current face and distance
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if (curHit.distance() < minDist)
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@ -283,9 +442,11 @@ Foam::meshSearch::~meshSearch()
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clearOut();
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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const Foam::octree<Foam::octreeDataFace>& Foam::meshSearch::boundaryTree() const
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const Foam::indexedOctree<Foam::treeDataFace>& Foam::meshSearch::boundaryTree()
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const
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{
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if (!boundaryTreePtr_)
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{
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@ -294,17 +455,26 @@ const Foam::octree<Foam::octreeDataFace>& Foam::meshSearch::boundaryTree() const
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//
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// all boundary faces (not just walls)
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octreeDataFace shapes(mesh_);
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labelList bndFaces(mesh_.nFaces()-mesh_.nInternalFaces());
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forAll(bndFaces, i)
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{
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bndFaces[i] = mesh_.nInternalFaces() + i;
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}
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treeBoundBox overallBb(mesh_.points());
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boundaryTreePtr_ = new octree<octreeDataFace>
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boundaryTreePtr_ = new indexedOctree<treeDataFace>
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(
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overallBb, // overall search domain
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shapes, // all information needed to do checks on cells
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1, // min levels
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20.0, // maximum ratio of cubes v.s. cells
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10.0
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treeDataFace // all information needed to search faces
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(
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false, // do not cache bb
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mesh_,
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bndFaces // boundary faces only
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),
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overallBb, // overall search domain
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8, // maxLevel
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10, // leafsize
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3.0 // duplicity
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);
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}
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@ -312,7 +482,8 @@ const Foam::octree<Foam::octreeDataFace>& Foam::meshSearch::boundaryTree() const
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}
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const Foam::octree<Foam::octreeDataCell>& Foam::meshSearch::cellTree() const
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||||
const Foam::indexedOctree<Foam::treeDataCell>& Foam::meshSearch::cellTree()
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const
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{
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if (!cellTreePtr_)
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{
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@ -320,17 +491,19 @@ const Foam::octree<Foam::octreeDataCell>& Foam::meshSearch::cellTree() const
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// Construct tree
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||||
//
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||||
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octreeDataCell shapes(mesh_);
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||||
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||||
treeBoundBox overallBb(mesh_.points());
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cellTreePtr_ = new octree<octreeDataCell>
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||||
cellTreePtr_ = new indexedOctree<treeDataCell>
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||||
(
|
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treeDataCell
|
||||
(
|
||||
false, // not cache bb
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||||
mesh_
|
||||
),
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||||
overallBb, // overall search domain
|
||||
shapes, // all information needed to do checks on cells
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||||
1, // min levels
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||||
20.0, // maximum ratio of cubes v.s. cells
|
||||
2.0
|
||||
8, // maxLevel
|
||||
10, // leafsize
|
||||
3.0 // duplicity
|
||||
);
|
||||
}
|
||||
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@ -339,8 +512,8 @@ const Foam::octree<Foam::octreeDataCell>& Foam::meshSearch::cellTree() const
|
||||
}
|
||||
|
||||
|
||||
const Foam::octree<Foam::octreeDataPoint>& Foam::meshSearch::cellCentreTree()
|
||||
const
|
||||
const Foam::indexedOctree<Foam::treeDataPoint>&
|
||||
Foam::meshSearch::cellCentreTree() const
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||||
{
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||||
if (!cellCentreTreePtr_)
|
||||
{
|
||||
@ -348,17 +521,14 @@ const Foam::octree<Foam::octreeDataPoint>& Foam::meshSearch::cellCentreTree()
|
||||
// Construct tree
|
||||
//
|
||||
|
||||
// shapes holds reference to cellCentres!
|
||||
octreeDataPoint shapes(mesh_.cellCentres());
|
||||
|
||||
treeBoundBox overallBb(mesh_.cellCentres());
|
||||
|
||||
cellCentreTreePtr_ = new octree<octreeDataPoint>
|
||||
cellCentreTreePtr_ = new indexedOctree<treeDataPoint>
|
||||
(
|
||||
treeDataPoint(mesh_.cellCentres()),
|
||||
overallBb, // overall search domain
|
||||
shapes, // all information needed to do checks on cells
|
||||
1, // min levels
|
||||
20.0, // maximum ratio of cubes v.s. cells
|
||||
10, // max levels
|
||||
10.0, // maximum ratio of cubes v.s. cells
|
||||
100.0 // max. duplicity; n/a since no bounding boxes.
|
||||
);
|
||||
}
|
||||
@ -396,15 +566,14 @@ bool Foam::meshSearch::pointInCell(const point& p, label cellI) const
|
||||
|
||||
forAll(f, fp)
|
||||
{
|
||||
pointHit inter =
|
||||
f.ray
|
||||
(
|
||||
ctr,
|
||||
dir,
|
||||
mesh_.points(),
|
||||
intersection::HALF_RAY,
|
||||
intersection::VECTOR
|
||||
);
|
||||
pointHit inter = f.ray
|
||||
(
|
||||
ctr,
|
||||
dir,
|
||||
mesh_.points(),
|
||||
intersection::HALF_RAY,
|
||||
intersection::VECTOR
|
||||
);
|
||||
|
||||
if (inter.hit())
|
||||
{
|
||||
@ -484,6 +653,31 @@ Foam::label Foam::meshSearch::findNearestCell
|
||||
}
|
||||
|
||||
|
||||
Foam::label Foam::meshSearch::findNearestFace
|
||||
(
|
||||
const point& location,
|
||||
const label seedFaceI,
|
||||
const bool useTreeSearch
|
||||
) const
|
||||
{
|
||||
if (seedFaceI == -1)
|
||||
{
|
||||
if (useTreeSearch)
|
||||
{
|
||||
return findNearestFaceTree(location);
|
||||
}
|
||||
else
|
||||
{
|
||||
return findNearestFaceLinear(location);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return findNearestFaceWalk(location, seedFaceI);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Foam::label Foam::meshSearch::findCell
|
||||
(
|
||||
const point& location,
|
||||
@ -607,19 +801,26 @@ Foam::label Foam::meshSearch::findNearestBoundaryFace
|
||||
{
|
||||
if (useTreeSearch)
|
||||
{
|
||||
treeBoundBox tightest(treeBoundBox::greatBox);
|
||||
const indexedOctree<treeDataFace>& tree = boundaryTree();
|
||||
|
||||
scalar tightestDist = GREAT;
|
||||
scalar span = mag(tree.bb().max() - tree.bb().min());
|
||||
|
||||
label index =
|
||||
boundaryTree().findNearest
|
||||
pointIndexHit info = boundaryTree().findNearest
|
||||
(
|
||||
location,
|
||||
Foam::sqr(span)
|
||||
);
|
||||
|
||||
if (!info.hit())
|
||||
{
|
||||
info = boundaryTree().findNearest
|
||||
(
|
||||
location,
|
||||
tightest,
|
||||
tightestDist
|
||||
Foam::sqr(GREAT)
|
||||
);
|
||||
}
|
||||
|
||||
return boundaryTree().shapes().meshFaces()[index];
|
||||
return tree.shapes().faceLabels()[info.index()];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -670,7 +871,7 @@ Foam::pointIndexHit Foam::meshSearch::intersection
|
||||
if (curHit.hit())
|
||||
{
|
||||
// Change index into octreeData into face label
|
||||
curHit.setIndex(boundaryTree().shapes().meshFaces()[curHit.index()]);
|
||||
curHit.setIndex(boundaryTree().shapes().faceLabels()[curHit.index()]);
|
||||
}
|
||||
return curHit;
|
||||
}
|
||||
@ -733,7 +934,9 @@ Foam::List<Foam::pointIndexHit> Foam::meshSearch::intersections
|
||||
|
||||
bool Foam::meshSearch::isInside(const point& p) const
|
||||
{
|
||||
return boundaryTree().getSampleType(p) == octree<octreeDataFace>::INSIDE;
|
||||
return
|
||||
boundaryTree().getVolumeType(p)
|
||||
== indexedOctree<treeDataFace>::INSIDE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -26,7 +26,8 @@ Class
|
||||
Foam::meshSearch
|
||||
|
||||
Description
|
||||
Various searches on polyMesh; uses (demand driven) octree to search.
|
||||
Various (local, not parallel) searches on polyMesh;
|
||||
uses (demand driven) octree to search.
|
||||
|
||||
SourceFiles
|
||||
meshSearch.C
|
||||
@ -36,11 +37,10 @@ SourceFiles
|
||||
#ifndef meshSearch_H
|
||||
#define meshSearch_H
|
||||
|
||||
#include "octreeDataCell.H"
|
||||
#include "octreeDataFace.H"
|
||||
#include "octreeDataPoint.H"
|
||||
#include "treeDataCell.H"
|
||||
#include "treeDataFace.H"
|
||||
#include "treeDataPoint.H"
|
||||
#include "pointIndexHit.H"
|
||||
#include "className.H"
|
||||
#include "Cloud.H"
|
||||
#include "passiveParticle.H"
|
||||
|
||||
@ -71,46 +71,77 @@ class meshSearch
|
||||
|
||||
//- demand driven octrees
|
||||
|
||||
mutable octree<octreeDataFace>* boundaryTreePtr_;
|
||||
mutable octree<octreeDataCell>* cellTreePtr_;
|
||||
mutable octree<octreeDataPoint>* cellCentreTreePtr_;
|
||||
mutable indexedOctree<treeDataFace>* boundaryTreePtr_;
|
||||
mutable indexedOctree<treeDataCell>* cellTreePtr_;
|
||||
mutable indexedOctree<treeDataPoint>* cellCentreTreePtr_;
|
||||
|
||||
|
||||
// Private Member Functions
|
||||
|
||||
//- nearest cell centre using octree
|
||||
label findNearestCellTree(const point& location) const;
|
||||
|
||||
//- nearest cell centre going through all cells
|
||||
label findNearestCellLinear(const point& location) const;
|
||||
|
||||
//- walk from seed. Does not 'go around' boundary, just returns
|
||||
// last cell before boundary.
|
||||
label findNearestCellWalk
|
||||
//- Updates nearestI, nearestDistSqr from any closer ones.
|
||||
static bool findNearer
|
||||
(
|
||||
const point& location,
|
||||
const label seedCellI
|
||||
) const;
|
||||
const point& sample,
|
||||
const pointField& points,
|
||||
label& nearestI,
|
||||
scalar& nearestDistSqr
|
||||
);
|
||||
|
||||
//- cell containing location. Linear search.
|
||||
label findCellLinear(const point& location) const;
|
||||
|
||||
//- walk from seed to find nearest boundary face. Gets stuck in
|
||||
// local minimum.
|
||||
label findNearestBoundaryFaceWalk
|
||||
//- Updates nearestI, nearestDistSqr from any selected closer ones.
|
||||
static bool findNearer
|
||||
(
|
||||
const point& location,
|
||||
const label seedFaceI
|
||||
) const;
|
||||
const point& sample,
|
||||
const pointField& points,
|
||||
const labelList& indices,
|
||||
label& nearestI,
|
||||
scalar& nearestDistSqr
|
||||
);
|
||||
|
||||
//- Calculate offset vector in direction dir with as length a fraction
|
||||
// of the cell size (of the cell straddling boundary face)
|
||||
vector offset
|
||||
(
|
||||
const point& bPoint,
|
||||
const label bFaceI,
|
||||
const vector& dir
|
||||
) const;
|
||||
|
||||
// Cells
|
||||
|
||||
//- nearest cell centre using octree
|
||||
label findNearestCellTree(const point&) const;
|
||||
|
||||
//- nearest cell centre going through all cells
|
||||
label findNearestCellLinear(const point&) const;
|
||||
|
||||
//- walk from seed. Does not 'go around' boundary, just returns
|
||||
// last cell before boundary.
|
||||
label findNearestCellWalk(const point&, const label) const;
|
||||
|
||||
//- cell containing location. Linear search.
|
||||
label findCellLinear(const point&) const;
|
||||
|
||||
|
||||
// Cells
|
||||
|
||||
label findNearestFaceTree(const point&) const;
|
||||
|
||||
label findNearestFaceLinear(const point&) const;
|
||||
|
||||
label findNearestFaceWalk(const point&, const label) const;
|
||||
|
||||
|
||||
|
||||
// Boundary faces
|
||||
|
||||
//- walk from seed to find nearest boundary face. Gets stuck in
|
||||
// local minimum.
|
||||
label findNearestBoundaryFaceWalk
|
||||
(
|
||||
const point& location,
|
||||
const label seedFaceI
|
||||
) const;
|
||||
|
||||
//- Calculate offset vector in direction dir with as length a
|
||||
// fraction of the cell size (of the cell straddling boundary face)
|
||||
vector offset
|
||||
(
|
||||
const point& bPoint,
|
||||
const label bFaceI,
|
||||
const vector& dir
|
||||
) const;
|
||||
|
||||
|
||||
//- Disallow default bitwise copy construct
|
||||
@ -154,13 +185,13 @@ public:
|
||||
|
||||
//- Get (demand driven) reference to octree holding all
|
||||
// boundary faces
|
||||
const octree<octreeDataFace>& boundaryTree() const;
|
||||
const indexedOctree<treeDataFace>& boundaryTree() const;
|
||||
|
||||
//- Get (demand driven) reference to octree holding all cells
|
||||
const octree<octreeDataCell>& cellTree() const;
|
||||
const indexedOctree<treeDataCell>& cellTree() const;
|
||||
|
||||
//- Get (demand driven) reference to octree holding all cell centres
|
||||
const octree<octreeDataPoint>& cellCentreTree() const;
|
||||
const indexedOctree<treeDataPoint>& cellCentreTree() const;
|
||||
|
||||
|
||||
// Queries
|
||||
@ -181,6 +212,13 @@ public:
|
||||
const bool useTreeSearch = true
|
||||
) const;
|
||||
|
||||
label findNearestFace
|
||||
(
|
||||
const point& location,
|
||||
const label seedFaceI,
|
||||
const bool useTreeSearch
|
||||
) const;
|
||||
|
||||
//- Find cell containing (using pointInCell) location.
|
||||
// If seed provided walks and falls back to linear/tree search.
|
||||
// (so handles holes correctly)s
|
||||
@ -206,7 +244,7 @@ public:
|
||||
//- Find first intersection of boundary in segment [pStart, pEnd]
|
||||
// (so inclusive of endpoints). Always octree for now
|
||||
pointIndexHit intersection(const point& pStart, const point& pEnd)
|
||||
const;
|
||||
const;
|
||||
|
||||
//- Find all intersections of boundary within segment pStart .. pEnd
|
||||
// Always octree for now
|
||||
|
||||
Reference in New Issue
Block a user