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COMP: use objectHit.H instead of forward declarations
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@ -57,6 +57,7 @@ SourceFiles
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#include "point.H"
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#include "intersection.H"
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#include "HashSet.H"
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#include "objectHit.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -64,7 +65,6 @@ namespace Foam
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{
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class face;
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class objectHit;
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template<class T> class Map;
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/*---------------------------------------------------------------------------*\
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@ -43,9 +43,9 @@ namespace Foam
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// Forward declaration of friend functions and operators
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class objectHit;
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inline bool operator==(const objectHit& a, const objectHit& b);
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inline bool operator!=(const objectHit& a, const objectHit& b);
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inline Ostream& operator<<(Ostream& os, const objectHit& b);
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inline bool operator==(const objectHit&, const objectHit&);
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inline bool operator!=(const objectHit&, const objectHit&);
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inline Ostream& operator<<(Ostream&, const objectHit&);
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/*---------------------------------------------------------------------------*\
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@ -61,8 +61,6 @@ SourceFiles
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namespace Foam
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{
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// Forward declaration of classes
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/*---------------------------------------------------------------------------*\
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Class enrichedPatch Declaration
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\*---------------------------------------------------------------------------*/
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@ -58,15 +58,13 @@ SourceFiles
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#include "ZoneIDs.H"
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#include "intersection.H"
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#include "Pair.H"
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#include "objectHit.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class objectHit;
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/*---------------------------------------------------------------------------*\
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Class slidingInterface Declaration
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\*---------------------------------------------------------------------------*/
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