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compiler bug
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@ -120,6 +120,29 @@ const Foam::fileName& Foam::triSurfaceMesh::checkFile
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}
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bool Foam::triSurfaceMesh::addFaceToEdge
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(
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const edge& e,
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EdgeMap<label>& facesPerEdge
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)
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{
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EdgeMap<label>::iterator eFnd = facesPerEdge.find(e);
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if (eFnd != facesPerEdge.end())
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{
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if (eFnd() == 2)
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{
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return false;
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}
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eFnd()++;
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}
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else
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{
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facesPerEdge.insert(e, 1);
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}
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return true;
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}
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bool Foam::triSurfaceMesh::isSurfaceClosed() const
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{
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// Construct pointFaces. Let's hope surface has compact point
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@ -142,48 +165,41 @@ bool Foam::triSurfaceMesh::isSurfaceClosed() const
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const labelledTri& f = triSurface::operator[](pFaces[i]);
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label fp = findIndex(f, pointI);
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// Forward edge
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{
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label p1 = f[f.fcIndex(fp)];
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// Something weird: if I expand the code of addFaceToEdge in both
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// below instances it gives a segmentation violation on some
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// surfaces. Compiler (4.3.2) problem?
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if (p1 > pointI)
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// Forward edge
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label nextPointI = f[f.fcIndex(fp)];
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if (nextPointI > pointI)
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{
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bool okFace = addFaceToEdge
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(
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edge(pointI, nextPointI),
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facesPerEdge
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);
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if (!okFace)
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{
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const edge e(pointI, p1);
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EdgeMap<label>::iterator eFnd = facesPerEdge.find(e);
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if (eFnd != facesPerEdge.end())
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{
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if (eFnd() == 2)
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{
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return false;
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}
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eFnd()++;
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}
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else
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{
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facesPerEdge.insert(e, 1);
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}
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return false;
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}
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}
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// Reverse edge
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{
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label p1 = f[f.rcIndex(fp)];
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label prevPointI = f[f.rcIndex(fp)];
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if (p1 > pointI)
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if (prevPointI > pointI)
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{
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bool okFace = addFaceToEdge
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(
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edge(pointI, prevPointI),
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facesPerEdge
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);
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if (!okFace)
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{
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const edge e(pointI, p1);
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EdgeMap<label>::iterator eFnd = facesPerEdge.find(e);
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if (eFnd != facesPerEdge.end())
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{
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if (eFnd() == 2)
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{
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return false;
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}
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eFnd()++;
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}
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else
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{
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facesPerEdge.insert(e, 1);
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}
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return false;
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}
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}
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}
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@ -42,6 +42,7 @@ SourceFiles
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#include "indexedOctree.H"
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#include "treeDataTriSurface.H"
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#include "treeDataEdge.H"
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#include "EdgeMap.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -91,6 +92,13 @@ private:
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const fileName& objectName
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);
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//- Helper function for isSurfaceClosed
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static bool addFaceToEdge
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(
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const edge&,
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EdgeMap<label>&
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);
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//- Check whether surface is closed without calculating any permanent
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// addressing.
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bool isSurfaceClosed() const;
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