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BUG: tetDecomposer: illegal tet face. Fixes #2580
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@ -6,7 +6,7 @@
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2012-2016 OpenFOAM Foundation
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Copyright (C) 2015-2020 OpenCFD Ltd.
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Copyright (C) 2015-2020,2022 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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@ -158,19 +158,42 @@ const
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const face& f = mesh_.faces()[facei];
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const label fp0 = max(0, mesh_.tetBasePtIs()[facei]);
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// Work out triangle index on this face. Assume 'fan' triangulation starting
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// from fp0. E.g. 6 vertices on face -> 4 triangles. First and last triangle
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// use consecutive vertices
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//
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// fp | triangle | vertices
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// ------|----------|---------
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// fp0 | 0 | fp0,fp0+1,fp0+2
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// fp0+1 | 0 | ,,
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// fp0+2 | 1 | fp0,fp0+2,fp0+3
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// fp0+3 | 2 | fp0,fp0+3,fp0+4
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// fp0+4 | 3 | fp0,fp0+4,fp0+3
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// fp0+5 | 3 | ,,
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// Work out triangle index on this face
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label thisTrii;
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if (fp == fp0)
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{
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thisTrii = 0;
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}
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else if (fp == f.fcIndex(fp0))
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{
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thisTrii = 0;
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}
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else if (fp == f.rcIndex(fp0))
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{
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thisTrii = f.size()-3;
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}
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else if (fp < fp0)
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{
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const label fpB = fp+f.size();
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thisTrii = (fpB-fp0-1);
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}
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else
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{
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thisTrii = (fp-fp0-1) % (f.size()-2);
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thisTrii = (fp-fp0-1);
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}
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return thisTrii;
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}
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