- a possible future replacement for keyType, but the immediate use is the
wordReList for grepping through other lists.
- note that the argList treatment of '(' ... ')' yields quoted strings,
which we can use for building a wordReList
minor cleanup of regExp class
- constructor from std::string, match std::string and
operator=(std::string&)
rely on automatic conversion to Foam::string
- ditch partialMatch with sub-groups, it doesn't make much sense
- Istream and Ostream now retain backslashes when reading/writing strings.
The previous implementation simply discarded them, except when used to
escape a double-quote or a newline. It is now vitally important to retain
them, eg for quoting regular expression meta-characters.
The backslash continues to be used as an escape character for double-quote
and newline, but otherwise get passed through "as-is" without any other
special meaning (ie, they are *NOT* C-style strings). This helps avoid
'backslash hell'!
For example,
string: "match real dots \.+, question mark \? or any char .*"
C-style: "match real dots \\.+, question mark \\? or any char .*"
- combined subfiles in db/IOstreams, some had more copyright info than code
- OPstreamI.H contained only private methods, moved into OPstream.C
Are these really correct?
IOstreams/Istream.H:# include "HashTable.C"
token/token.H:#define NoHashTableC
- this should provide a slightly more naturally means to using transfer
constructors, for example
labelList list2(list1.transfer());
vs. labelList list2(xferMove(list1));
- returns a plain list where appropriate (eg, DynamicList, SortableList)
for example
labelList list2(dynList1.transfer());
vs. labelList list2(xferMoveTo<labelList>(dynList1));
StaticHashTable:
- erase(iterator&) now actually alters the iterator and iterator++() handles
it properly
- clear() also sets count to zero
- operator=(const StaticHashTable&) doesn't crash after a previous transfer
- operator(), operator==() and operator!=() added
HashTable:
- operator=(const HashTable&) gets tableSize if required, eg, after a
previous transfer)
HashSet / Map
- add xfer<...> constructor for underlying HashTable
- added boundBox(const tmp<pointField>&) constructor for use with
coordinate systems
- moved some methods from treeBoundBox to boundBox and use VectorSpace ops
//- Does the surface need an update?
virtual bool needsUpdate() const = 0;
//- Mark the surface as needing an update.
// May also free up unneeded data.
// Return false if surface was already marked as expired.
virtual bool expire() = 0;
//- Update the surface as required.
// Do nothing (and return false) if no update was required
virtual bool update() = 0;
The constructors for the derived classes should generally start in a
'expired' condition (ie, needsUpdate() == true) and rely on a subsequent
call to the update() method to complete the initialization. Delaying the
final construction as late as possible allows the construction of
surfaces that may depend on intermediate calculation results (eg,
iso-surfaces) and also avoids the unnecessary reconstruction of surfaces
between sampling intervals.
It is the responsibility of the caller to ensure that the surface
update() is called before the surface is used. The update() method
implementation should do nothing when the surface is already up-to-date.
- added wmakePrintBuild -check, -update, -version options
- only update .build cache when explictly requested and
from within the wmake Cver rules
- use -check option to avoid unnecessary remake in src/Allwmake
- This was originally plan 'B', but it is actually probably more efficient
than using PtrDictionary anyhow.
- straightened out the return value logic, but it wasn't being used anywhere
anyhow.
- new 'updated_' data member avoids inadvertent execution in the read()
method when execution is turned off.
New fuels are iso/n-propanol and urea. Although urea is a bit dodgy, but that's
all of the properties Ive found so far.
I've also added a variation of temperature instead of constant temperature for
some injector-classes so Im sending you the new version of the dieselFoam
tutorial also.
- The new cmake seems to be even smarter. If we try to use env variables in
the .cmake files (eg, with And's sed fixup), they are rewritten in a
subsequent re-make and take much longer). Adjusting the compiler values
themselves causes a full remake. On the positive side, disabling the rpath
seems to mean we may not need any of this.
In summary - yuck!