- barycentric coordinates in interpolation (instead of x/y/z)
- ease U (velocity) requirement.
Needn't be named in the sampled fields.
- default tracking direction is 'forward'
- in various situations with mesh regions it is also useful to
filter out or remove the defaultRegion name (ie, "region0").
Can now do that conveniently from the polyMesh itself or as a static
function. Simply use this
const word& regionDir = polyMesh::regionName(regionName);
OR mesh.regionName()
instead of
const word& regionDir =
(
regionName != polyMesh::defaultRegion
? regionName
: word::null
);
Additionally, since the string '/' join operator filters out empty
strings, the following will work correctly:
(polyMesh::regionName(regionName)/polyMesh::meshSubDir)
(mesh.regionName()/polyMesh::meshSubDir)
- as part of #2358 the writing was changed to be lazy.
Which means that files are only created before they are actually
written, which helps avoid flooding the filesystem if sample-only
is required and also handles case such as "rho.*" where the sampled
fields are not known from the objectRegistry at startup.
- now create any new files using the startTime value, which means they
are easier to find but still retains the lazy construct.
Don't expect any file collisions with this, but there could be some
corner cases where the user has edited to remove fields (during
runtime) and then re-edits to add them back in. In this case the
file pointers would be closed but reopened later and overwriting
the old probed values. This could be considered a feature or a bug.
BUG: bad indexing for streamlines (fixes#2454)
- a cut-and-paste error
- the very old 'writer' class was fully stateless and always templated
on an particular output type.
This is now replaced with a 'coordSetWriter' with similar concepts
as previously introduced for surface writers (#1206).
- writers change from being a generic state-less set of routines to
more properly conforming to the normal notion of a writer.
- Parallel data is done *outside* of the writers, since they are used
in a wide variety of contexts and the caller is currently still in
a better position for deciding how to combine parallel data.
ENH: update sampleSets to sample on per-field basis (#2347)
- sample/write a field in a single step.
- support for 'sampleOnExecute' to obtain values at execution
intervals without writing.
- support 'sets' input as a dictionary entry (as well as a list),
which is similar to the changes for sampled-surface and permits use
of changeDictionary to modify content.
- globalIndex for gather to reduce parallel communication, less code
- qualify the sampleSet results (properties) with the name of the set.
The sample results were previously without a qualifier, which meant
that only the last property value was actually saved (previous ones
overwritten).
For example,
```
sample1
{
scalar
{
average(line,T) 349.96521;
min(line,T) 349.9544281;
max(line,T) 350;
average(cells,T) 349.9854619;
min(cells,T) 349.6589286;
max(cells,T) 350.4967271;
average(line,epsilon) 0.04947733869;
min(line,epsilon) 0.04449639927;
max(line,epsilon) 0.06452856475;
}
label
{
size(line,T) 79;
size(cells,T) 1720;
size(line,epsilon) 79;
}
}
```
ENH: update particleTracks application
- use globalIndex to manage original parcel addressing and
for gathering. Simplify code by introducing a helper class,
storing intermediate fields in hash tables instead of
separate lists.
ADDITIONAL NOTES:
- the regionSizeDistribution largely retains separate writers since
the utility of placing sum/dev/count for all fields into a single file
is questionable.
- the streamline writing remains a "soft" upgrade, which means that
scalar and vector fields are still collected a priori and not
on-the-fly. This is due to how the streamline infrastructure is
currently handled (should be upgraded in the future).
- previously introduced `getOrDefault` as a dictionary _get_ method,
now complete the transition and use it everywhere instead of
`lookupOrDefault`. This avoids mixed usage of the two methods that
are identical in behaviour, makes for shorter names, and promotes
the distinction between "lookup" access (ie, return a token stream,
locate and return an entry) and "get" access (ie, the above with
conversion to concrete types such as scalar, label etc).
- provide relativePath() for argList and for Time.
These are relative to the case globalPath().
Eg,
Info<< "output: " << runTime.relativePath(outputFile) << nl;
- partial solution for issue #1091
This generates file properties that are case-relative,
Eg,
plane0
{
p
{
file "<case>/postProcessing/plane0/1/p_plane0.vtk";
}
U
{
file "<case>/postProcessing/plane0/1/U_plane0.vtk";
}
}
This allows the case to be moved elsewhere and still find its files.
This functionality was previously added for vtkCloud, but now also
applies to streamLine, sampledSets and sampledSurfaces
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.
In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();