- these provide a similar functionality to string-streams, but operate
on a externally provided memory buffer which can be used to reduce
the amount of copying.
- classes were previously staged as part of the ADIOS community
repository.
- for convenience and symmetry with OStringStream
STYLE: void return value for stream rewind() methods
- this makes it easier to design bidirectional streams
- low-level beginRaw(), writeRaw(), endRaw() methods.
These can be used to directly add '()' decorators for serial output
or prepare/cleanup parallel buffers.
Used, for example, when outputting indirect lists in binary to avoid.
- used in various places to test if the input can be parsed as a
label/scalar, so warnings tend to flood the output.
- be more explicit when encountering range errors
- improve functional compatibility with DynList (remove methods)
* eg, remove an element from any position in a DynamicList
* reduce the number of template parameters
* remove/subset regions of DynamicList
- propagate Swap template specializations for lists, hashtables
- move construct/assignment to various containers.
- add find/found methods for FixedList and UList for a more succinct
(and clearer?) usage than the equivalent global findIndex() function.
- simplify List_FOR_ALL loops
Previously:
- bad command-line input such as -label 1234xyz would parse as a
label (with value 1234) and the trailing junk would be silently
ignored. This may or may not be appropriate. If the trailing junk
looked like this '100E' or '1000E-' (ie, forgot to type the
exponent), the incorrectly parsed values can be quite bad:
label = 32684
scalar = 6.93556e-310
Now:
- use the updated readLabel/readScalar routines that trigger a
FatalIOError on bad input:
--> FOAM FATAL IO ERROR:
Trailing content found parsing '1234xyz'
--> FOAM FATAL IO ERROR:
Trailing content found parsing '100E'
This traps erroneous command-line input immediately.
- Any trailing whitespace when parsing from strings or character buffers
is ignored rather than being treated as an error. This is consistent
with behaviour when reading from an Istream and with leading whitespace
being ignored in the underlying atof/atod, strtof/strtod... functions.
- Allow parsing directly from a std::string instead of just from a 'char*'.
This reflects the C++11 addition of std::stod to complement the C
functions strtod. This also makes it easier to parse string directly
without using an IStringStream.
- Two-parameter parsing methods return success/failure.
Eg,
if (readInt32(str, &int32Val)) ...
- One-parameter parsing methods return the value on success or
emit a FatalIOError.
Eg,
const char* buf;
int32Val = readInt32(buf, &);
- Improved consistency when parsing unsigned ints.
Use strtoimax and strtoumax throughout.
- Rename readDoubleScalar -> readDouble, readFloatScalar -> readFloat.
Using the primitive name directly instead of the Foam typedef for
better consistency with readInt32 etc.
- Clean/improve parseNasScalar.
Handle normal numbers directly, reduce some operations.
Original commit message:
------------------------
Parallel IO: New collated file format
When an OpenFOAM simulation runs in parallel, the data for decomposed fields and
mesh(es) has historically been stored in multiple files within separate
directories for each processor. Processor directories are named 'processorN',
where N is the processor number.
This commit introduces an alternative "collated" file format where the data for
each decomposed field (and mesh) is collated into a single file, which is
written and read on the master processor. The files are stored in a single
directory named 'processors'.
The new format produces significantly fewer files - one per field, instead of N
per field. For large parallel cases, this avoids the restriction on the number
of open files imposed by the operating system limits.
The file writing can be threaded allowing the simulation to continue running
while the data is being written to file. NFS (Network File System) is not
needed when using the the collated format and additionally, there is an option
to run without NFS with the original uncollated approach, known as
"masterUncollated".
The controls for the file handling are in the OptimisationSwitches of
etc/controlDict:
OptimisationSwitches
{
...
//- Parallel IO file handler
// uncollated (default), collated or masterUncollated
fileHandler uncollated;
//- collated: thread buffer size for queued file writes.
// If set to 0 or not sufficient for the file size threading is not used.
// Default: 2e9
maxThreadFileBufferSize 2e9;
//- masterUncollated: non-blocking buffer size.
// If the file exceeds this buffer size scheduled transfer is used.
// Default: 2e9
maxMasterFileBufferSize 2e9;
}
When using the collated file handling, memory is allocated for the data in the
thread. maxThreadFileBufferSize sets the maximum size of memory in bytes that
is allocated. If the data exceeds this size, the write does not use threading.
When using the masterUncollated file handling, non-blocking MPI communication
requires a sufficiently large memory buffer on the master node.
maxMasterFileBufferSize sets the maximum size in bytes of the buffer. If the
data exceeds this size, the system uses scheduled communication.
The installation defaults for the fileHandler choice, maxThreadFileBufferSize
and maxMasterFileBufferSize (set in etc/controlDict) can be over-ridden within
the case controlDict file, like other parameters. Additionally the fileHandler
can be set by:
- the "-fileHandler" command line argument;
- a FOAM_FILEHANDLER environment variable.
A foamFormatConvert utility allows users to convert files between the collated
and uncollated formats, e.g.
mpirun -np 2 foamFormatConvert -parallel -fileHandler uncollated
An example case demonstrating the file handling methods is provided in:
$FOAM_TUTORIALS/IO/fileHandling
The work was undertaken by Mattijs Janssens, in collaboration with Henry Weller.
now possible with level-sets as well as planes. Removed tetPoints class
as this wasn't really used anywhere except for the old tet-cutting
routines. Restored tetPointRef.H to be consistent with other primitive
shapes. Re-wrote tet-overlap mapping in terms of the new cutting.
- The logic for switching input-mode was previously completely
encapsulated within the #inputMode directive, but without any
programming equivalent. Furthermore, the encapsulation in inputMode
made the logic less clear in other places.
Exposing the inputMode as an enum with direct access from entry
simplifies things a fair bit.
- eliminate one level of else/if nesting in entryIO.C for clearer logic
- for dictionary function entries, simply use
addNamedToMemberFunctionSelectionTable() and avoid defining a type()
as a static. For most function entries the information is only used
to get a name for the selection table lookup anyhow.
- consolidate word::validated() into word::validate() and also allow
as short form for string::validate<word>(). Also less confusing than
having similarly named methods that essentially do the same thing.
- more consistent const access when iterating over strings
- add valid(char) for keyType and wordRe
- error::throwExceptions(bool) returning the previous state makes it
easier to set and restore states.
- throwing() method to query the current handling (if required).
- the normal error::throwExceptions() and error::dontThrowExceptions()
also return the previous state, to make it easier to restore later.
- resets the output buffer completely - implementing what rewind was
likely meant to have accomplished for many use cases.
STYLE: OSHA1stream reset() for symmetry. Deprecate rewind().
- use allocator class to wrap the stream pointers instead of passing
them into ISstream, OSstream and using a dynamic cast to delete
then. This is especially important if we will have a bidirectional
stream (can't delete twice!).
STYLE:
- file stream constructors with std::string (C++11)
- for rewind, explicit about in|out direction. This is not currently
important, but avoids surprises with any future bidirectional access.
- combined string streams in StringStream.H header.
Similar to <sstream> include that has both input and output string
streams.
- This provides a mechanism for moving mesh patches based on external
input (eg, from an external structures solver). The patch points are
influenced by the position and rotation of the lumped points.
BC: lumpedPointDisplacementPointPatchVectorField
Controlling mechanisms:
- externalCoupler
for coordinating the master/slave
- lumpedPointMovement
manages the patch-points motion, but also for extracting forces/moments
- lumpedPointState
represents the positions/rotations of the controlling points
Utils:
- lumpedPointZones
diagnostic for visualizing the correspondence between controlling
points and patch faces
- lumpedPointMovement
Test that the patch motion is as desired without invoking moveMesh.
With the -slave option, return items from a precalculated table
for the lumpedPointDisplacementPointPatchVectorField BC.
Adds overset discretisation to selected physics:
- diffusion : overLaplacianDyMFoam
- incompressible steady : overSimpleFoam
- incompressible transient : overPimpleDyMFoam
- compressible transient: overRhoPimpleDyMFoam
- two-phase VOF: overInterDyMFoam
The overset method chosen is a parallel, fully implicit implementation
whereby the interpolation (from donor to acceptor) is inserted as an
adapted discretisation on the donor cells, such that the resulting matrix
can be solved using the standard linear solvers.
Above solvers come with a set of tutorials, showing how to create and set-up
simple simulations from scratch.
- the heuristic for matching unresolved intersections is a relatively
simple matching scheme that seems to be more robust than attempting to walk
the geometry or the cuts.
- avoid false positives for self intersection
- adjust for updates in 'develop'
- change surfaceIntersection constructor to take a dictionary of
options.
tolerance | Edge-length tolerance | scalar | 1e-3
allowEdgeHits | Edge-end cuts another edge | bool | true
avoidDuplicates | Reduce the number of duplicate points | bool | true
warnDegenerate | Number of warnings about degenerate edges | label | 0
- the NamedEnum wrapper is somewhate too rigid.
* All enumerated values are contiguous, starting as zero.
* The implicit one-to-one mapping precludes using it for aliases.
* For example, perhaps we want to support alternative lookup names for an
enumeration, or manage an enumeration lookup for a sub-range.
- Remove the unused enums() method since it delivers wholly unreliable
results. It is not guaranteed to cover the full enumeration range,
but only the listed names.
- Remove the unused strings() method.
Duplicated functionality of the words(), but was never used.
- Change access of words() method from static to object.
Better code isolation. Permits the constructor to take over
as the single point of failure for bad input.
- Add values() method
- do not expose internal (HashTable) lookup since it makes it more
difficult to enforce constness and the implementation detail should
not be exposed. However leave toc() and sortedToc() for the interface.
STYLE: relocated NamedEnum under primitives (was containers)
- internal typedef as 'value_type' for some consistency with STL conventions
- The unset() method never auto-vivifies, whereas the set() method
always auto-vivifies. In the case where set() is called with a zero
for its argument - eg, set(index, 0) - this should behave
identically to an unset() and not auto-vivify out-of-range entries.