to operate with overset
1) Adding zoneMotion to rigidBodyMotion
2) Introducing PID to prescribedRotation restraint
3) Making drivenLinearMotion read total displacement
4) When drivenLinearMotion is used sixDof and rigid-body solvers
write total displacement
ENH: defaulting for destructors where possible
STYLE: clear() instead of setSize(0) for plain Lists
STYLE: use bool operator instead of valid()/empty() for autoPtr tests
1) Add softWall rigidBody restrain
2) Add linearSpringDamper sixDoF restrain to work as soft rope
3) dynamicMotionSolverListFvMesh changed to dictionary based input
4) Add Time reference access to sixDof restraints
5) Add drivenLinearMotion to solidBodyMotionFunctions.