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to operate with overset 1) Adding zoneMotion to rigidBodyMotion 2) Introducing PID to prescribedRotation restraint 3) Making drivenLinearMotion read total displacement 4) When drivenLinearMotion is used sixDof and rigid-body solvers write total displacement
135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2019 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::solidBodyMotionFunctions::drivenLinearMotion
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Description
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Variable velocity displacement. The velocity is read from a
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uniformVectorField from the time registry with the name CofGvelocity.
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Optional plane of motion can be added with the normal vector
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SourceFiles
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drivenLinearMotion.C
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\*---------------------------------------------------------------------------*/
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#ifndef drivenLinearMotion_H
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#define drivenLinearMotion_H
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#include "solidBodyMotionFunction.H"
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#include "primitiveFields.H"
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#include "point.H"
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#include "uniformDimensionedFields.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace solidBodyMotionFunctions
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{
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/*---------------------------------------------------------------------------*\
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Class drivenLinearMotion Declaration
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\*---------------------------------------------------------------------------*/
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class drivenLinearMotion
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:
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public solidBodyMotionFunction
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{
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// Private data
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//- Name of the meshObject to dum CofG velocity
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word CofGvelocity_;
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//- Uniform vector to follow
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uniformDimensionedVectorField CofGvel_;
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// Private Member Functions
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//- No copy construct
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drivenLinearMotion(const drivenLinearMotion&) = delete;
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//- No copy assignment
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void operator=(const drivenLinearMotion&) = delete;
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public:
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//- Runtime type information
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TypeName("drivenLinearMotion");
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// Constructors
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//- Construct from components
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drivenLinearMotion
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(
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const dictionary& SBMFCoeffs,
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const Time& runTime
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);
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//- Construct and return a clone
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virtual autoPtr<solidBodyMotionFunction> clone() const
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{
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return autoPtr<solidBodyMotionFunction>
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(
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new drivenLinearMotion
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(
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SBMFCoeffs_,
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time_
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)
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);
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}
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//- Destructor
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virtual ~drivenLinearMotion() = default;
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// Member Functions
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//- Return the solid-body motion transformation septernion
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virtual septernion transformation() const;
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//- Update properties from given dictionary
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virtual bool read(const dictionary& SBMFCoeffs);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace solidBodyMotionFunctions
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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