- ignore implicit-fallthrough for ragel generated code.
- add -Wno-deprecated-declarations for c++LESSWARN.
These principally associated with older CGAL versions and their use
of particular mpfr routines.
- some paraview versions (eg, on windows) don't support float, only double.
This mostly affected the vtkSurfaceWriter.
The foamToVTK is also affected, but since it also supports the XML
output formats (vtp, vtu) these can be used instead.
- affected manually generated legacy output (vtkSetWriter, vtkSurfaceWriter)
- the order emitted by vtkSetWriter remains, but needs to revisited again.
- improves backward compatibility and more naming consistency.
Retain setMany(iter1, iter2) to avoid ambiguity with the
PackedList::set(index, value) method.
- the problem arises since the various surface writers are stateless.
The collated output format hacks around this limitation by adding in
its own fieldDict caching (to disk).
Now include an updateMesh() method to hook into geometry changes.
This is considered a stop-gap measure until the surface output
handling is improved.
- since PackedBoolList is now a compatibility typedef for bitSet,
it is useful to have an additional means of distinction.
STYLE: simplify internal version tests and compiler defines.
- the API version is now conveyed via the OPENFOAM define directly.
The older OPENFOAM_PLUS define is provided for existing code.
- The bitSet class replaces the old PackedBoolList class.
The redesign provides better block-wise access and reduced method
calls. This helps both in cases where the bitSet may be relatively
sparse, and in cases where advantage of contiguous operations can be
made. This makes it easier to work with a bitSet as top-level object.
In addition to the previously available count() method to determine
if a bitSet is being used, now have simpler queries:
- all() - true if all bits in the addressable range are empty
- any() - true if any bits are set at all.
- none() - true if no bits are set.
These are faster than count() and allow early termination.
The new test() method tests the value of a single bit position and
returns a bool without any ambiguity caused by the return type
(like the get() method), nor the const/non-const access (like
operator[] has). The name corresponds to what std::bitset uses.
The new find_first(), find_last(), find_next() methods provide a faster
means of searching for bits that are set.
This can be especially useful when using a bitSet to control an
conditional:
OLD (with macro):
forAll(selected, celli)
{
if (selected[celli])
{
sumVol += mesh_.cellVolumes()[celli];
}
}
NEW (with const_iterator):
for (const label celli : selected)
{
sumVol += mesh_.cellVolumes()[celli];
}
or manually
for
(
label celli = selected.find_first();
celli != -1;
celli = selected.find_next()
)
{
sumVol += mesh_.cellVolumes()[celli];
}
- When marking up contiguous parts of a bitset, an interval can be
represented more efficiently as a labelRange of start/size.
For example,
OLD:
if (isA<processorPolyPatch>(pp))
{
forAll(pp, i)
{
ignoreFaces.set(i);
}
}
NEW:
if (isA<processorPolyPatch>(pp))
{
ignoreFaces.set(pp.range());
}
- also simplify parsing by accepting any case on keywords.
This implies that something like "sOlId", "SoLiD" will also
be accepted. Although nobody should really count on this rather
generous behaviour, it does simplfy the state machine even further.
- In addition to the traditional Flex-based parser, added a Ragel-based
parser and a handwritten one.
Some representative timings for reading 5874387 points (1958129 tris):
Flex Ragel Manual
5.2s 4.8s 6.7s total reading time
3.8s 3.4s 5.3s without point merging
- eliminate iterators from PackedList since they were unused, had
lower performance than direct access and added unneeded complexity.
- eliminate auto-vivify for the PackedList '[] operator.
The set() method provides any required auto-vivification and
removing this ability from the '[]' operator allows for a lower
when accessing the values. Replaced the previous cascade of iterators
with simpler reference class.
PackedBoolList:
- (temporarily) eliminate logic and addition operators since
these contained partially unclear semantics.
- the new test() method tests the value of a single bit position and
returns a bool without any ambiguity caused by the return type
(like the get() method), nor the const/non-const access (like
operator[] has). The name corresponds to what std::bitset uses.
- more consistent use of PackedBoolList test(), set(), unset() methods
for fewer operation and clearer code. Eg,
if (list.test(index)) ... | if (list[index]) ...
if (!list.test(index)) ... | if (list[index] == 0u) ...
list.set(index); | list[index] = 1u;
list.unset(index); | list[index] = 0u;
- deleted the operator=(const labelUList&) and replaced with a setMany()
method for more clarity about the intended operation and to avoid any
potential inadvertent behaviour.
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.
In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
- split now optionally retains empty substrings.
Added split on fixed field width.
- Foam::name() now formats directly into string buffer, which a
removes one layer of copying and also avoids using a non-constexpr
in the temporary.
STYLE: explicit type narrowing on zero-padded output for ensight
- this provides a better typesafe means of locating predefined cell
models than relying on strings. The lookup is now ptr() or ref()
directly. The lookup functions behave like on-demand singletons when
loading "etc/cellModels".
Functionality is now located entirely in cellModel but a forwarding
version of cellModeller is provided for API (but not ABI) compatibility
with older existing user code.
STYLE: use constexpr for cellMatcher constants
- Any trailing whitespace when parsing from strings or character buffers
is ignored rather than being treated as an error. This is consistent
with behaviour when reading from an Istream and with leading whitespace
being ignored in the underlying atof/atod, strtof/strtod... functions.
- Allow parsing directly from a std::string instead of just from a 'char*'.
This reflects the C++11 addition of std::stod to complement the C
functions strtod. This also makes it easier to parse string directly
without using an IStringStream.
- Two-parameter parsing methods return success/failure.
Eg,
if (readInt32(str, &int32Val)) ...
- One-parameter parsing methods return the value on success or
emit a FatalIOError.
Eg,
const char* buf;
int32Val = readInt32(buf, &);
- Improved consistency when parsing unsigned ints.
Use strtoimax and strtoumax throughout.
- Rename readDoubleScalar -> readDouble, readFloatScalar -> readFloat.
Using the primitive name directly instead of the Foam typedef for
better consistency with readInt32 etc.
- Clean/improve parseNasScalar.
Handle normal numbers directly, reduce some operations.
- consolidate word::validated() into word::validate() and also allow
as short form for string::validate<word>(). Also less confusing than
having similarly named methods that essentially do the same thing.
- more consistent const access when iterating over strings
- add valid(char) for keyType and wordRe
- use allocator class to wrap the stream pointers instead of passing
them into ISstream, OSstream and using a dynamic cast to delete
then. This is especially important if we will have a bidirectional
stream (can't delete twice!).
STYLE:
- file stream constructors with std::string (C++11)
- for rewind, explicit about in|out direction. This is not currently
important, but avoids surprises with any future bidirectional access.
- combined string streams in StringStream.H header.
Similar to <sstream> include that has both input and output string
streams.
- STLpoint.H
- isoAdvection.C
- checkMesh/writeFields.C
STYLE: drop construct STLpoint(Istream&), since it doesn't make much sense
- No use case for reading via an OpenFOAM stream and tokenizer.
Should always be parsing ASCII or reading binary directly.
- with the xml append format it is possible to write raw binary
(instead of base64), but the writer becomes more complicated.
Either needs two passes to create, or need to allocate a block
of space for the header information (like VTK itself does) and
write later.
* internalWriter
* patchWriter
* surfaceMeshWriter
* lagrangianWriter
Also these special purpose ones:
* foamVtkWriteSurfFields
- this shifts responsibility away from caller to the individual writers
for knowing which file formats are supported and which file ending is
appropriate. When the writer receives the output format request,
it can elect to downgrade or otherwise adjust it to what it can
actually manage (eg, legacy vs xml vs xml-append).
But currently still just with legacy format backends.