- these errors are mostly rounding related (when a point is located on
the edge of a bounding box instead of being fully inside it).
For debug > 1, continue to treat as fatal.
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.
In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();
- expose the names of write and stopAt controls for reuse elsewhere and
provide a stopAtControls enum for 'unknown'
- track the requested number of sub-cycles (was previously a bool)
so will be out of date (w.r.t bounding box, subdivisions) when the mesh moves.
Only when all cells stays in all the same boxes can you skip rebuilding it
so this was not deemed worthwhile. Fixes#172
+ Make intersection and nearest functions functors. This makes adding
different intersection and nearest routines easier.
+ treeDataPrimitivePatch takes its tolerance as a constructor argument
+ Make treeDataTriSurface a typedef of treeDataPrimitivePatch