Files
openfoam/src/OpenFOAM/primitives/Vector/complexVector/complexVectorI.H
2011-01-05 18:24:29 +00:00

125 lines
3.0 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
complexVector specific part of 3D complexVector obtained from
generic Vector.
\*---------------------------------------------------------------------------*/
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * Friend Operators * * * * * * * * * * * * * //
inline complexVector operator*(const complex& v1, const complexVector& v2)
{
return complexVector
(
v1*v2.x(),
v1*v2.y(),
v1*v2.z()
);
}
inline complexVector operator*(const complexVector& v2, const complex& v1)
{
return complexVector
(
v1*v2.x(),
v1*v2.y(),
v1*v2.z()
);
}
inline complexVector operator/(const complexVector& v1, const complex& v2)
{
return complexVector
(
v1.x()/v2,
v1.y()/v2,
v1.z()/v2
);
}
inline complexVector operator/(const complex& v1, const complexVector& v2)
{
return complexVector
(
v1/v2.x(),
v1/v2.y(),
v1/v2.z()
);
}
// complexVector dot product
inline complex operator&(const complexVector& v1, const complexVector& v2)
{
return complex
(
v1.x()*v2.x().conjugate()
+ v1.y()*v2.y().conjugate()
+ v1.z()*v2.z().conjugate()
);
}
// complexVector cross product
inline complexVector operator^(const complexVector& v1, const complexVector& v2)
{
return complexVector
(
(v1.y()*v2.z() - v1.z()*v2.y()),
(v1.z()*v2.x() - v1.x()*v2.z()),
(v1.x()*v2.y() - v1.y()*v2.x())
);
}
// complexVector cross product
inline complexVector operator^(const vector& v1, const complexVector& v2)
{
return complexVector
(
(v1.y()*v2.z() - v1.z()*v2.y()),
(v1.z()*v2.x() - v1.x()*v2.z()),
(v1.x()*v2.y() - v1.y()*v2.x())
);
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //