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125 lines
3.0 KiB
C++
125 lines
3.0 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Description
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complexVector specific part of 3D complexVector obtained from
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generic Vector.
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\*---------------------------------------------------------------------------*/
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * Friend Operators * * * * * * * * * * * * * //
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inline complexVector operator*(const complex& v1, const complexVector& v2)
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{
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return complexVector
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(
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v1*v2.x(),
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v1*v2.y(),
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v1*v2.z()
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);
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}
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inline complexVector operator*(const complexVector& v2, const complex& v1)
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{
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return complexVector
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(
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v1*v2.x(),
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v1*v2.y(),
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v1*v2.z()
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);
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}
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inline complexVector operator/(const complexVector& v1, const complex& v2)
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{
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return complexVector
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(
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v1.x()/v2,
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v1.y()/v2,
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v1.z()/v2
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);
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}
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inline complexVector operator/(const complex& v1, const complexVector& v2)
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{
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return complexVector
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(
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v1/v2.x(),
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v1/v2.y(),
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v1/v2.z()
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);
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}
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// complexVector dot product
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inline complex operator&(const complexVector& v1, const complexVector& v2)
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{
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return complex
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(
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v1.x()*v2.x().conjugate()
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+ v1.y()*v2.y().conjugate()
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+ v1.z()*v2.z().conjugate()
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);
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}
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// complexVector cross product
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inline complexVector operator^(const complexVector& v1, const complexVector& v2)
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{
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return complexVector
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(
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(v1.y()*v2.z() - v1.z()*v2.y()),
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(v1.z()*v2.x() - v1.x()*v2.z()),
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(v1.x()*v2.y() - v1.y()*v2.x())
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);
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}
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// complexVector cross product
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inline complexVector operator^(const vector& v1, const complexVector& v2)
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{
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return complexVector
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(
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(v1.y()*v2.z() - v1.z()*v2.y()),
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(v1.z()*v2.x() - v1.x()*v2.z()),
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(v1.x()*v2.y() - v1.y()*v2.x())
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);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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