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Changes / Improvements
- more consistent subsetting, interface
* Extend the use of subset and non-subset collections with uniform
internal getters to ensure that the subset/non-subset versions
are robustly handled.
* operator[](label) and objectIndex(label) for standardized access
to the underlying item, or the original index, regardless of
subsetting or not.
* centres() and centre(label) for representative point cloud
information.
* nDim() returns the object dimensionality (0: point, 1: line, etc)
these can be used to determine how 'fat' each shape may be
and whether bounds(labelList) may contribute any useful information.
* bounds(labelList) to return the full bound box required for
specific items. Eg, the overall bounds for various 3D cells.
- easier construction of non-caching versions. The bounding boxes are
rarely cached, so simpler constructors without the caching bool
are provided.
- expose findNearest (bound sphere) method to allow general use
since this does not actually need a tree.
- static helpers
The boxes() static methods can be used by callers that need to build
their own treeBoundBoxList of common shapes (edge, face, cell)
that are also available as treeData types.
The bounds() static methods can be used by callers to determine the
overall bound-box size prior to constructing an indexedOctree
without writing ad hoc code inplace.
Not implemented for treeDataPrimitivePatch since similiar
functionality is available directly from the PrimitivePatch::box()
method with less typing.
========
BREAKING: cellLabels(), faceLabels(), edgeLabel() access methods
- it was always unsafe to use the treeData xxxLabels() methods without
subsetting elements. However, since the various classes
(treeDataCell, treeDataEdge, etc) automatically provided
an identity lookup, this problem was not apparent.
Use objectIndex(label) to safely de-reference to the original index
and operator[](index) to de-reference to the original object.
198 lines
5.8 KiB
C++
198 lines
5.8 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2012-2015 OpenFOAM Foundation
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Copyright (C) 2022 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::dynamicTreeDataPoint
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Description
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Holds (reference to) pointField. Encapsulation of data needed for
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octree searches.
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Used for searching for nearest point. No bounding boxes around points.
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Only overlaps and calcNearest are implemented, rest makes little sense.
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Optionally works on subset of points.
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SourceFiles
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dynamicTreeDataPoint.C
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\*---------------------------------------------------------------------------*/
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#ifndef Foam_dynamicTreeDataPoint_H
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#define Foam_dynamicTreeDataPoint_H
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#include "pointField.H"
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#include "treeBoundBox.H"
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#include "line.H"
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#include "volumeType.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward Declarations
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template<class Type> class dynamicIndexedOctree;
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/*---------------------------------------------------------------------------*\
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Class dynamicTreeDataPoint Declaration
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\*---------------------------------------------------------------------------*/
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class dynamicTreeDataPoint
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{
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// Private Data
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//- The point field
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const DynamicList<point>& points_;
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public:
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// Declare name of the class
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ClassNameNoDebug("dynamicTreeDataPoint");
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// Constructors (non-caching)
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//- Construct from List. Holds reference!
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explicit dynamicTreeDataPoint(const DynamicList<point>& points);
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// Member Functions
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//- Object dimension == 0 (point element)
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int nDim() const noexcept { return 0; }
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//- Return bounding box for the specified point indices
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treeBoundBox bounds(const labelUList& indices) const;
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// Access
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//- The original point field
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const DynamicList<point>& points() const noexcept { return points_; }
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//TDB //- The subset of point ids to use
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///const labelList& pointLabels() const noexcept { labelList::null(); }
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//- Use a subset of points
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bool useSubset() const noexcept { return false; }
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//- Is the effective point field empty?
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bool empty() const noexcept { return points_.empty(); }
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//- The size of the effective point field
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label size() const noexcept { return points_.size(); }
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//- Map from shape index to original (non-subset) point label
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label objectIndex(label index) const noexcept { return index; }
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//- Point at specified shape index
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const point& operator[](label index) const { return points_[index]; }
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//- Point at specified shape index
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const point& centre(label index) const { return points_[index]; }
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//- Representative point cloud
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const DynamicList<point>& centres() const noexcept { return points_; }
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// Search
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//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
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// Only makes sense for closed surfaces.
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volumeType getVolumeType
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(
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const dynamicIndexedOctree<dynamicTreeDataPoint>&,
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const point&
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) const;
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//- Does (bb of) shape at index overlap bb
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bool overlaps
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(
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const label index,
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const treeBoundBox& searchBox
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) const;
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//- Check if any point on shape is inside sphere.
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bool overlaps
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(
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const label index,
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const point& centre,
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const scalar radiusSqr
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) const;
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//- Calculates nearest (to sample) point in shape.
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// Returns actual point and distance (squared)
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void findNearest
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(
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const labelUList& indices,
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const point& sample,
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scalar& nearestDistSqr,
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label& nearestIndex,
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point& nearestPoint
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) const;
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//- Calculates nearest (to line) point in shape.
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// Returns point and distance (squared)
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void findNearest
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(
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const labelUList& indices,
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const linePointRef& ln,
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treeBoundBox& tightest,
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label& minIndex,
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point& linePoint,
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point& nearestPoint
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) const;
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//- Calculate intersection of shape with ray.
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// Sets result accordingly
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bool intersects
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(
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const label index,
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const point& start,
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const point& end,
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point& result
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) const
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{
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NotImplemented;
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return false;
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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