Files
openfoam/src/postProcessing/functionObjects/graphics/runTimePostProcessing/functionObjectCloud.H
Andrew Heather 40680a43b1 ENH: Initial commit of new runTimePostProcessing function object
- Allows generation of images (currently PNG files) during the run
- ... or afterwards by invoking the execFlowFunctionObjects utility
- Wrapper around VTK functionality
- Support for objects:
  - text
  - points (glyphs: sphere, arrow)
  - lines (tubes)
  - surfaces (wireframe, shaded, combination)
- Colour using:
  - user-defined
  - field values (several colour maps availale)
- For image sequences:
  - dynamic views (camera movement)
  - objects can appear/disappear using opacity
- Building
  - VTK dependency v6+
  - satisfied using ParaView from ThirdParty directory
  - or separate VTK installation
2015-11-11 12:55:15 +00:00

126 lines
3.2 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::functionObjectCloud
Description
SourceFiles
functionObjectCloud.C
\*---------------------------------------------------------------------------*/
#ifndef functionObjectCloud_H
#define functionObjectCloud_H
#include "pointData.H"
#include "fieldVisualisationBase.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class functionObjectCloud Declaration
\*---------------------------------------------------------------------------*/
class functionObjectCloud
:
public pointData,
public fieldVisualisationBase
{
private:
// Private Member Functions
//- Disallow default bitwise copy construct
functionObjectCloud(const functionObjectCloud&);
//- Disallow default bitwise assignment
void operator=(const functionObjectCloud&);
protected:
// Protected data
//- Name of cloud
word cloudName_;
//- Name of cloud function object result to render
word functionObject_;
//- Name of field to colour by
word colourFieldName_;
//- Actor
vtkSmartPointer<vtkActor> actor_;
public:
//- Run-time type information
TypeName("functionObjectCloud");
// Constructors
//- Construct from dictionary
functionObjectCloud
(
const runTimePostProcessing& parent,
const dictionary& dict,
const HashPtrTable<DataEntry<vector>, word>& colours
);
//- Destructor
virtual ~functionObjectCloud();
// Member Functions
//- Add tube(s) to scene
virtual void addGeometryToScene
(
const scalar position,
vtkRenderer* renderer
);
//- Update actors
virtual void updateActors(const scalar position);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //