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- Allows generation of images (currently PNG files) during the run - ... or afterwards by invoking the execFlowFunctionObjects utility - Wrapper around VTK functionality - Support for objects: - text - points (glyphs: sphere, arrow) - lines (tubes) - surfaces (wireframe, shaded, combination) - Colour using: - user-defined - field values (several colour maps availale) - For image sequences: - dynamic views (camera movement) - objects can appear/disappear using opacity - Building - VTK dependency v6+ - satisfied using ParaView from ThirdParty directory - or separate VTK installation
206 lines
5.1 KiB
C++
206 lines
5.1 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::runTimePostProcessing
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Description
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Function object to generate images during run-time.
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The functionality makes use of the VTK libraries (see http://www.vtk.org)
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which provide a broad set of functionality for scene composition and
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manipulation.
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Images are generated using a combination of function object output, and
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additional data e.gg triangulated surfaces and text. Current capabilities
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include support for:
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- Camera
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- Objects
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- Points
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- Lines
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- Surfaces
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- Scalar bars
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- Annotations
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- Selection of colour maps
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Scene configuration is performed using standard OpenFOAM dictionaries, using
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the main headings of: output=, camera, colours, points, lines,
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surfaces and text.
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SourceFiles
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runTimePostProcessing.C
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\*---------------------------------------------------------------------------*/
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#ifndef runTimePostProcessing_H
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#define runTimePostProcessing_H
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#include "functionObjectState.H"
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#include "objectRegistry.H"
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#include "mapPolyMesh.H"
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#include "PtrList.H"
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#include "scene.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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class vtkRenderer;
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class vtkRenderWindow;
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namespace Foam
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{
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class dictionary;
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class pointData;
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class pathline;
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class surface;
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class text;
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/*---------------------------------------------------------------------------*\
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Class runTimePostProcessing Declaration
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\*---------------------------------------------------------------------------*/
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class runTimePostProcessing
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:
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public functionObjectState
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{
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private:
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// Private data
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// Output
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struct outputType
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{
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word name_;
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label width_;
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label height_;
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};
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//- Output instance
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outputType output_;
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//- Scene manager
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scene scene_;
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//- List of points
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PtrList<pointData> points_;
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//- List of lines
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PtrList<pathline> lines_;
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//- List of surfaces
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PtrList<surface> surfaces_;
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//- List of text
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PtrList<text> text_;
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// Private Member Functions
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//- Helper function to read scene objects
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template<class Type>
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void readObjects
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(
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const dictionary& dict,
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PtrList<Type>& objects
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) const;
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protected:
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// Protected data
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//- Reference to the database
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const objectRegistry& obr_;
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//- on/off switch
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bool active_;
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public:
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//- Runtime type information
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TypeName("runTimePostProcessing");
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// Constructors
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//- Construct from dictionary
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runTimePostProcessing
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(
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const word& name,
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const objectRegistry&,
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const dictionary&,
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const bool loadFromFiles = false
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);
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//- Desructor
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virtual ~runTimePostProcessing();
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// Member Functions
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virtual const objectRegistry& obr() const
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{
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return obr_;
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}
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//- Read the field min/max data
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virtual void read(const dictionary&);
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//- Execute, currently does nothing
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virtual void execute();
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//- Execute at the final time-loop, currently does nothing
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virtual void end();
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//- Called when time was set at the end of the Time::operator++
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virtual void timeSet();
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//- Write
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virtual void write();
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//- Update for changes of mesh
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virtual void updateMesh(const mapPolyMesh&)
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{}
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//- Update for changes of mesh
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virtual void movePoints(const polyMesh&)
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{}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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#include "runTimePostProcessingTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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