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- for codedFunctionObject and CodedSource the main code snippets
were not included in the SHA1 calculation, which meant that many
changes would not be noticed and no new library would be compiled.
As a workaround, a dummy 'code' entry could be used solely for the
purposes of generating a SHA1, but this is easily forgotten.
We now allow tracking of the dynamicCodeContext for the coded
objects and append to the SHA1 hasher with specific entries.
This should solve the previous misbehaviour.
We additionally add information about the ordering of the code
sections. Suppose we have a coded function object (all code
segments are optional) with the following:
codeExecute "";
codeWrite #{ Info<< "Called\n"; #};
which we subsequently change to this:
codeExecute #{ Info<< "Called\n"; #};
codeWrite "";
If the code strings are simply concatenated together, the SHA1 hashes
will be identical. We thus 'salt' with their semantic locations,
choosing tags that are unlikely to occur within the code strings
themselves.
- simplify the coded templates with constexpr for the SHA1sum
information.
- Correct the CodedSource to use 'codeConstrain' instead of
'codeSetValue' for consistency with the underlying functions.
192 lines
5.6 KiB
C++
192 lines
5.6 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2016-2019 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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| Copyright (C) 2011-2016 OpenFOAM Foundation
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::codedBase
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Description
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Base class for function objects and boundary conditions using dynamic code
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that provides methods for managing loading/unloading/updating
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of a dynamic library. For these purposes, it uses a dynamicCodeContext
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object to maintain information about the state.
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For simple coded objects, the default state management is sufficient.
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When there are more complicated code segements
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(eg, functionObjects::codedFunctionObject), the state management
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must also register these elements as well, starting with an initial
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setCodeContext() call and followed by append() to register each element.
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SourceFiles
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codedBase.C
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\*---------------------------------------------------------------------------*/
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#ifndef codedBase_H
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#define codedBase_H
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#include "dictionary.H"
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#include "dynamicCodeContext.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward Declarations
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class Ostream;
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class dynamicCode;
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class dlLibraryTable;
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/*---------------------------------------------------------------------------*\
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Class codedBase Declaration
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\*---------------------------------------------------------------------------*/
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class codedBase
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{
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// Private Data
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//- The code context
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dynamicCodeContext context_;
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//- Previously loaded library
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mutable fileName oldLibPath_;
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// Private Member Functions
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//- Global loader/unloader function type
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typedef void (*loaderFunctionType)(bool);
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//- Load specified library and execute globalFuncName(true)
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void* loadLibrary
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(
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const fileName& libPath,
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const string& globalFuncName,
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const dynamicCodeContext& context
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) const;
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//- Execute globalFuncName(false) and unload specified library
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void unloadLibrary
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(
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const fileName& libPath,
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const string& globalFuncName,
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const dynamicCodeContext& context
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) const;
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//- Create library based on the dynamicCodeContext
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void createLibrary
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(
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dynamicCode& dynCode,
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const dynamicCodeContext& context
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) const;
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//- No copy construct
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codedBase(const codedBase&) = delete;
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//- No copy assignment
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void operator=(const codedBase&) = delete;
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protected:
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//- Write code-dictionary contents
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static void writeCodeDict(Ostream& os, const dictionary& dict);
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// Protected Member Functions
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//- Set code context from a dictionary
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void setCodeContext(const dictionary& dict);
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//- Add content to SHA1 hashing
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void append(const std::string& str);
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//- Update library as required, using the given context
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void updateLibrary
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(
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const word& name,
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const dynamicCodeContext& context
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) const;
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//- Update library as required, using the given code dictionary
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//- to use for the context
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void updateLibrary
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(
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const word& name,
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const dictionary& dict
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) const;
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//- Update library as required, using the predefined context
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//- or use the codeDict() to generate one
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void updateLibrary(const word& name) const;
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//- Get the loaded dynamic libraries
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virtual dlLibraryTable& libs() const = 0;
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//- Adapt the context for the current object
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virtual void prepare
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(
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dynamicCode& dynCode,
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const dynamicCodeContext& context
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) const = 0;
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// Return a description (type + name) for the output
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virtual string description() const = 0;
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// Clear any redirected objects
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virtual void clearRedirect() const = 0;
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// Get the dictionary to initialize the codeContext
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virtual const dictionary& codeDict() const = 0;
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public:
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//- Runtime type information
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ClassName("codedBase");
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// Constructors
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//- Construct null
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codedBase() = default;
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//- Destructor
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virtual ~codedBase() = default;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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