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https://develop.openfoam.com/Development/openfoam.git
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279 lines
7.9 KiB
C++
279 lines
7.9 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::searchableBox
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Description
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Searching on bounding box
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SourceFiles
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searchableBox.C
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\*---------------------------------------------------------------------------*/
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#ifndef searchableBox_H
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#define searchableBox_H
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#include "searchableSurface.H"
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#include "treeBoundBox.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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/*---------------------------------------------------------------------------*\
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Class searchableBox Declaration
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\*---------------------------------------------------------------------------*/
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class searchableBox
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:
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public searchableSurface,
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public treeBoundBox
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{
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private:
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// Private Member Data
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mutable wordList regions_;
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// Private Member Functions
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//- Project onto component dir of planePt and update index() (=face)
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void projectOntoCoordPlane
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(
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const direction dir,
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const point& planePt,
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pointIndexHit& info
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) const;
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//- Inherit findNearest from searchableSurface
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using searchableSurface::findNearest;
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//- Returns miss or hit with face (0..5)
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pointIndexHit findNearest
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(
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const point& bbMid,
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const point& sample,
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const scalar nearestDistSqr
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) const;
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//- Disallow default bitwise copy construct
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searchableBox(const searchableBox&);
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//- Disallow default bitwise assignment
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void operator=(const searchableBox&);
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public:
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//- Runtime type information
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TypeName("searchableBox");
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// Constructors
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//- Construct from components
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searchableBox(const IOobject& io, const treeBoundBox& bb);
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//- Construct from dictionary (used by searchableSurface)
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searchableBox
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(
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const IOobject& io,
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const dictionary& dict
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);
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//- Destructor
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virtual ~searchableBox();
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// Member Functions
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virtual const wordList& regions() const;
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//- Whether supports volume type below
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virtual bool hasVolumeType() const
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{
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return true;
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}
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//- Range of local indices that can be returned.
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virtual label size() const
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{
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return 6;
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}
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//- Get representative set of element coordinates
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// Usually the element centres (should be of length size()).
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virtual tmp<pointField> coordinates() const;
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//- Get bounding spheres (centre and radius squared), one per element.
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// Any point on element is guaranteed to be inside.
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virtual void boundingSpheres
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(
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pointField& centres,
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scalarField& radiusSqr
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) const;
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//- Get the points that define the surface.
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virtual tmp<pointField> points() const;
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// Does any part of the surface overlap the supplied bound box?
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virtual bool overlaps(const boundBox& bb) const
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{
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return boundBox::overlaps(bb);
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}
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// Single point queries.
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//- Calculate nearest point on surface.
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// Returns
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// - bool : any point found nearer than nearestDistSqr
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// - label: relevant index in surface (=face 0..5)
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// - point: actual nearest point found
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pointIndexHit findNearest
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const point& sample,
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const scalar nearestDistSqr
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) const;
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//- Calculate nearest point on edge.
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// Returns
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// - bool : any point found nearer than nearestDistSqr
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// - label: relevant index in surface(=?)
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// - point: actual nearest point found
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pointIndexHit findNearestOnEdge
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const point& sample,
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const scalar nearestDistSqr
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) const;
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//- Find nearest to segment.
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// Returns
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// - bool : any point found?
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// - label: relevant index in shapes (=face 0..5)
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// - point: actual nearest point found
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// sets:
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// - tightest : bounding box
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// - linePoint : corresponding nearest point on line
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pointIndexHit findNearest
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const linePointRef& ln,
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treeBoundBox& tightest,
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point& linePoint
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) const;
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//- Find nearest intersection of line between start and end.
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pointIndexHit findLine
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const point& start,
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const point& end
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) const;
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//- Find any intersection of line between start and end.
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pointIndexHit findLineAny
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const point& start,
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const point& end
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) const;
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// Multiple point queries.
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virtual void findNearest
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(
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const pointField& sample,
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const scalarField& nearestDistSqr,
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List<pointIndexHit>&
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) const;
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virtual void findLine
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const pointField& start,
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const pointField& end,
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List<pointIndexHit>&
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) const;
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virtual void findLineAny
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const pointField& start,
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const pointField& end,
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List<pointIndexHit>&
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) const;
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//- Get all intersections in order from start to end.
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virtual void findLineAll
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const pointField& start,
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const pointField& end,
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List<List<pointIndexHit>>&
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) const;
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//- From a set of points and indices get the region
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virtual void getRegion
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const List<pointIndexHit>&,
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labelList& region
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) const;
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//- From a set of points and indices get the normal
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virtual void getNormal
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const List<pointIndexHit>&,
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vectorField& normal
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) const;
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//- Determine type (inside/outside/mixed) for point. unknown if
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// cannot be determined (e.g. non-manifold surface)
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virtual void getVolumeType
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const pointField&,
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List<volumeType>&
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) const;
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// regIOobject implementation
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bool writeData(Ostream&) const
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{
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NotImplemented;
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return false;
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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