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for six DoF motion bodies that are not principal axis aligned shapes to start with. Calculates the best match axes to give the most naturl transformation from the Cartesian axes. The eigenvectors are returned in the order relating to ascending magnitude of their eigenvalues - not necessarily in a right handed triplet.
2008-10-23 Contents: surfaceAdd - adds to surface files. (but does not intersect or anything) surfaceBooleanOp - Boolean operations (add, or, xor) on closed surfaces. Probably not working. surfaceCheck - checks surface for incorrect topology. Checks normals of neighbouring faces. surfaceCoarsen - Stan Melax coarsening algorithm surfaceConvert - Converts surfaces to/from various formats surfaceFind - Finds nearest vertex and face to given point. surfaceMeshTriangulate - Triangulate external faces of mesh and write as surface. surfacePointMerge - Explicit point merge of surface. surfaceSetOutside - Orient normals on (closed) surface. surfaceSmooth - Laplacian smoothing on surface vertices surfaceSubset - Subsets surface surfaceToPatch - Applies region information of surfaces to mesh. Each external face of mesh gets region number of nearest surface triangle. ------------------------------------------------------------------------------- surfaceMeshConvert - Similar to surfaceConvert, but uses surfMesh library