Files
openfoam/src/functionObjects/graphics/runTimePostProcessing/runTimePostProcessing.H
Mark Olesen d1caaa0529 ENH: build dummy runTimePostProcessing if VTK/ParaView are not available
- this allows more use of the runTimePostProcessing functionObject
  that will fail more gracefully if the proper version could not be
  built.

  The dummy functionObject simply emits a message that it is not available.
2018-12-15 18:08:51 +01:00

184 lines
4.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
\\/ M anipulation | Copyright (C) 2015-2018 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::functionObjects::runTimePostPro::runTimePostProcessing
Group
grpGraphicsFunctionObjects
Description
Generate images during run-time.
The functionality makes use of the VTK libraries (see http://www.vtk.org)
which provide a broad set of functionality for scene composition and
manipulation.
Images are generated using a combination of function object output, and
additional data e.gg triangulated surfaces and text. Current capabilities
include support for:
- Camera
- Objects
- Points
- Lines
- Surfaces
- Scalar bars
- Annotations
- Selection of colour maps
Scene configuration is performed using standard OpenFOAM dictionaries, using
the main headings of: output=, camera, colours, points, lines,
surfaces and text.
SourceFiles
runTimePostProcessing.C
\*---------------------------------------------------------------------------*/
#ifndef functionObjects_runTimePostProcessing_H
#define functionObjects_runTimePostProcessing_H
#include "fvMeshFunctionObject.H"
#include "objectRegistry.H"
#include "mapPolyMesh.H"
#include "PtrList.H"
#include "scene.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
class vtkRenderer;
class vtkRenderWindow;
namespace Foam
{
namespace functionObjects
{
namespace runTimePostPro
{
class pointData;
class pathline;
class surface;
class text;
}
/*---------------------------------------------------------------------------*\
Class runTimePostProcessing Declaration
\*---------------------------------------------------------------------------*/
class runTimePostProcessing
:
public fvMeshFunctionObject
{
private:
// Private data
// Output
struct outputType
{
word name_;
label width_;
label height_;
};
//- Output instance
outputType output_;
//- Scene manager
runTimePostPro::scene scene_;
//- List of points
PtrList<runTimePostPro::pointData> points_;
//- List of lines
PtrList<runTimePostPro::pathline> lines_;
//- List of surfaces
PtrList<runTimePostPro::surface> surfaces_;
//- List of text
PtrList<runTimePostPro::text> text_;
// Private Member Functions
//- Helper function to read scene objects
template<class Type>
void readObjects(const dictionary& dict, PtrList<Type>& objects) const;
public:
//- Runtime type information
TypeName("runTimePostProcessing");
// Constructors
//- Construct from dictionary
runTimePostProcessing
(
const word& name,
const Time& runTime,
const dictionary& dict
);
//- Destructor
virtual ~runTimePostProcessing() = default;
// Member Functions
const fvMesh& mesh() const
{
return mesh_;
}
//- Read the post-processing controls
virtual bool read(const dictionary& dict);
//- Execute, currently does nothing
virtual bool execute();
//- Write
virtual bool write();
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace functionObjects
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "runTimePostProcessingTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //