Files
phasicFlow/src/MotionModel/vibratingMotion/vibratingMotion.hpp
2023-01-08 08:06:15 +03:30

217 lines
4.2 KiB
C++

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __vibratingMotion_hpp__
#define __vibratingMotion_hpp__
#include "types.hpp"
#include "typeInfo.hpp"
#include "VectorDual.hpp"
#include "Vectors.hpp"
#include "List.hpp"
#include "vibrating.hpp"
namespace pFlow
{
class dictionary;
class vibratingMotion
{
public:
// - this class shuold be decleared in every motion model with
// exact methods
class Model
{
protected:
deviceViewType1D<vibrating> components_;
int32 numComponents_=0;
public:
INLINE_FUNCTION_HD
Model(deviceViewType1D<vibrating> comps, int32 numComps):
components_(comps),
numComponents_(numComps)
{}
INLINE_FUNCTION_HD
Model(const Model&) = default;
INLINE_FUNCTION_HD
Model& operator=(const Model&) = default;
INLINE_FUNCTION_HD
realx3 pointVelocity(int32 n, const realx3& p)const
{
return components_[n].linTangentialVelocityPoint(p);
}
INLINE_FUNCTION_HD
realx3 operator()(int32 n, const realx3& p)const
{
return pointVelocity(n,p);
}
INLINE_FUNCTION_HD
realx3 transferPoint(int32 n, const realx3 p, real dt)const
{
return components_[n].transferPoint(p, dt);
}
INLINE_FUNCTION_HD int32 numComponents()const
{
return numComponents_;
}
};
protected:
using axisVector_HD = VectorDual<vibrating>;
axisVector_HD components_;
wordList componentName_;
label numComponents_= 0;
bool readDictionary(const dictionary& dict);
bool writeDictionary(dictionary& dict)const;
public:
TypeInfoNV("vibratingMotion");
// empty
FUNCTION_H
vibratingMotion();
// construct with dictionary
FUNCTION_H
vibratingMotion(const dictionary& dict);
// copy
FUNCTION_H
vibratingMotion(const vibratingMotion&) = default;
vibratingMotion(vibratingMotion&&) = delete;
FUNCTION_H
vibratingMotion& operator=(const vibratingMotion&) = default;
vibratingMotion& operator=(vibratingMotion&&) = delete;
FUNCTION_H
~vibratingMotion() = default;
Model getModel(real t)
{
for(int32 i= 0; i<numComponents_; i++ )
{
components_[i].setTime(t);
}
components_.modifyOnHost();
components_.syncViews();
return Model(components_.deviceVectorAll(), numComponents_);
}
INLINE_FUNCTION_H
int32 nameToIndex(const word& name)const
{
if( auto i = componentName_.findi(name); i == -1)
{
fatalErrorInFunction<<
"component name " << name << " does not exist. \n";
fatalExit;
return i;
}
else
{
return i;
}
}
INLINE_FUNCTION_H
word indexToName(label i)const
{
if(i < numComponents_ )
return componentName_[i];
else
{
fatalErrorInFunction<<
"out of range access to the list of axes " << i <<endl<<
" size of components_ is "<<numComponents_<<endl;
fatalExit;
return "";
}
}
INLINE_FUNCTION_H
realx3 pointVelocity(label n, const realx3& p)const
{
return components_.hostVectorAll()[n].linTangentialVelocityPoint(p);
}
INLINE_FUNCTION_H
realx3 transferPoint(label n, const realx3 p, real dt)const
{
return components_.hostVectorAll()[n].transferPoint(p, dt);
}
INLINE_FUNCTION_HD
bool isMoving()const
{
return true;
}
INLINE_FUNCTION_H
bool move(real t, real dt)
{
return true;
}
FUNCTION_H
bool read(iIstream& is);
FUNCTION_H
bool write(iOstream& os)const;
};
} // pFlow
#endif //__rotatingAxisMotion_hpp__