mirror of
https://github.com/PhasicFlow/phasicFlow.git
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156 lines
3.1 KiB
C++
156 lines
3.1 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __geometryMotion_H__
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#define __geometryMotion_H__
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#include "geometry.H"
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#include "VectorDuals.H"
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namespace pFlow
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{
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template<typename MotionModelType>
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class geometryMotion
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:
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public geometry
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{
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public:
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using MotionModel = MotionModelType;
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protected:
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MotionModel& motionModel_;
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// motion indext mapped on each surface
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int32Vector_HD motionIndex_;
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// motion index mapped on each triangle
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int8Vector_HD triMotionIndex_;
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/// motion index mapped on each point
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int8Vector_HD pointMotionIndex_;
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// timer for moveGeometry
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Timer moveGeomTimer_;
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bool findMotionIndex();
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public:
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// type info
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TypeNameTemplate("geometry", MotionModel);
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//// - Constructors
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geometryMotion(systemControl& control, const property& prop);
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// construct from components
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geometryMotion(
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systemControl& control,
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const property& prop,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName,
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const MotionModel& motionModel);
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// - construct from components and dictionary that contains
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// motionModel
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geometryMotion(systemControl& control,
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const property& prop,
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const dictionary& dict,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName);
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add_vCtor
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(
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geometry,
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geometryMotion,
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systemControl
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);
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add_vCtor
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(
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geometry,
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geometryMotion,
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dictionary
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);
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//// - Methods
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auto getModel()const
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{
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return motionModel_.getModel();
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}
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word motionModelTypeName()const override
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{
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return motionModel_.typeName();
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}
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const int8Vector_HD& triMotionIndex()const override
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{
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return triMotionIndex_;
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}
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const int8Vector_HD& pointMotionIndex()const override
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{
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return pointMotionIndex_;
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}
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// - iterate
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bool beforeIteration() override {
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geometry::beforeIteration();
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return true;
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}
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bool iterate() override ;
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bool afterIteration() override {
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geometry::afterIteration();
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return true;
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}
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bool moveGeometry();
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};
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}
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#include "geometryMotion.C"
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#ifndef BUILD_SHARED_LIBS
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#include "geometryMotionsInstantiate.C"
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#endif
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#endif //__geometryMotion_H__
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