Function1 has been generalised in order to provide functionality
previously provided by some near-duplicate pieces of code.
The interpolationTable and tableReader classes have been removed and
their usage cases replaced by Function1. The interfaces to Function1,
Table and TableFile has been improved for the purpose of using it
internally; i.e., without user input.
Some boundary conditions, fvOptions and function objects which
previously used interpolationTable or other low-level interpolation
classes directly have been changed to use Function1 instead. These
changes may not be backwards compatible. See header documentation for
details.
In addition, the timeVaryingUniformFixedValue boundary condition has
been removed as its functionality is duplicated entirely by
uniformFixedValuePointPatchField.
and copy assignment operator for classes with a copy constructor
This is often described as the rule of 3 (or rule of 5 in C++11 if move
constructors and assignment operators are also defined) and makes good sense in
ensuring consistency. For classes in which the default bitwise copy constructor
or assignment operator are appropriate these are now specified explicitly using
the "= default" keyword if the other is explicitly defined fulfilling the rule
of 3 without the need to define the body of the function.
Currently these deleted function declarations are still in the private section
of the class declarations but will be moved by hand to the public section over
time as this is too complex to automate reliably.
Replaced all uses of complex Xfer class with C++11 "move" constructors and
assignment operators. Removed the now redundant Xfer class.
This substantial changes improves consistency between OpenFOAM and the C++11 STL
containers and algorithms, reduces memory allocation and copy overhead when
returning containers from functions and simplifies maintenance of the core
libraries significantly.
Using the new field mapper framework it is now possible to create specialised
mappers rather than creating a fatter and fatter interface in the base mapper.
This approach is far more extensible, comprehensible and maintainable.
This clarifies the purpose which is to indicate that the object should be read
or written on this particular processor rather than it is or is not valid.
The base dynamicFvMesh now reads and stores the dynamicMeshDict and motion
solver receive it as a constructor argument.
Also rationalised the motionSolver diffusivity classes in which storing the
faceDiffusivity field provided no advantage; now it is created and returned on
demand.
The writeEntry form is now defined and used consistently throughout OpenFOAM
making it easier to use and extend, particularly to support binary IO of complex
dictionary entries.
Face merging in the layer addition phase can now be controlled at a
per-patch level. By default, faces that are connected to the same cell
and patch, and which do not differ in orientation by more than the
planar angle, are merged if the patch they belong to is associated with
meshed geometry. This has not changed, but it can now be overridden with
a new "mergeFaces" keyword. This can be set in addLayersControls to
control the default behaviour on all patches, and it can be overridden
in the layer settings associated with each patch. For example:
addLayersControls
{
mergeFaces true; // <-- Merge faces on all patches, not just those
// associated with geometry
layers
{
wall1
{
nSurfaceLayers 2;
}
wall2
{
nSurfaceLayers 2;
mergeFaces false; // <-- Do not merge faces on this patch
}
}
}
In addition, the patch-association has been fixed so that faces are no
longer merged on patches which are set not to merge, but are
cell-connected to patches which are.
This change makes it possible to guarantee that the surface mesh retains
the same geometry before and after layer addition, and therefore add
layers to coupled interfaces.
The motion solvers are executed in order and the resulting displacements
accumulated into an overall displacement and the displaced point positions
returned.
This functionality replaces the dynamicMotionSolverListFvMesh class with the
equivalent specification of a "solvers" list rather than a "solver" entry in
dynamicMeshDict e.g.
dynamicFvMesh dynamicMotionSolverFvMesh;
solvers
(
Rotor
{
solver solidBody;
solidBodyCoeffs
{
cellZone region1;
solidBodyMotionFunction rotatingMotion;
rotatingMotionCoeffs
{
origin (0 0 0);
axis (0 0 1);
omega 100; // rad/s
}
}
}
Piston
{
solver velocityComponentLaplacian;
motionSolverLibs ("libfvMotionSolvers.so");
velocityComponentLaplacianCoeffs
{
component z;
diffusivity inverseDistance 1(wall1);
}
}
);
Registration occurs when the temporary field is transferred to a non-temporary
field via a constructor or if explicitly transferred to the database via the
regIOobject "store" methods.
Class
Foam::dynamicInterpolatedFvMesh
Description
Interpolates pre-specified motion specified as a set of pointVectorFields.
The motion can be provided either as a set of displacement or position
fields and the entry \c displacement specified accordingly.
Usage
Example:
\verbatim
dynamicFvMesh dynamicInterpolatedFvMesh;
displacementLaplacianCoeffs
{
field wantedDisplacement;
displacement yes;
interpolationScheme linear;
}
\endverbatim
This will scan the case for \c wantedDisplacement \c pointVectorFields in
the time directories and interpolate those in time (using \c linear
interpolation) to obtain the current displacement. The advantage of
specifying displacement in this way is that it automatically works in
parallel using \c decomposePar to decompose the set of \c pointVectorFields
provided.
Description
Solid-body motion of the mesh specified by a run-time selectable motion
function. Applies SLERP interpolation of movement as function of
distance to the object surface to move the mesh points.
Mesh motion solver simple linear expansion and contraction of a mesh
region defined by a motion axis and the extents of the motion.
Example:
\verbatim
dynamicFvMesh dynamicMotionSolverFvMesh;
motionSolver displacementLinearMotion;
axis (0 1 0);
xFixed 0.8;
xMoving 0;
displacement table
(
(0 0)
(4 0.7)
);
\endverbatim
This mesh is compressed between \c xFixed and \c xMoving in the direction
\c axis between time 0 and 4 with a maximum displacement of 0.7.
The mesh beyond \c xFixed is fixed and beyond \c xMoving moves with maximum
displacement.
Tree bound boxes are expanded asymmetrically to reduce the liklihood of
octree faces aliging with mesh faces and edges. The asymmetry is now
generated using hard-coded irrational numbers, rather than using a
random generator.
The asymmetry was effectively already hard coded. The random numbers are
only pseudo random, so the same numbers were being applied to the bound
boxes every time. This change simply removes the overhead of creating
the generator, and also gets rid of some duplicated code.
For compatibility with all the mesh and related classes in OpenFOAM The 'normal'
function of the 'triangle', 'triFace' and 'face' classes now returns the unit
normal vector rather than the vector area which is now provided by the 'area'
function.
In early versions of OpenFOAM the scalar limits were simple macro replacements and the
names were capitalized to indicate this. The scalar limits are now static
constants which is a huge improvement on the use of macros and for consistency
the names have been changed to camel-case to indicate this and improve
readability of the code:
GREAT -> great
ROOTGREAT -> rootGreat
VGREAT -> vGreat
ROOTVGREAT -> rootVGreat
SMALL -> small
ROOTSMALL -> rootSmall
VSMALL -> vSmall
ROOTVSMALL -> rootVSmall
The original capitalized are still currently supported but their use is
deprecated.
This change tests all edges when breaking strings, not just those
connected to collapsing cells. In rare cases a cell can collapse despite
none of it's connected edges being marked as collapsing, because enough
of it's points collapse together via other edges.
In the event that matching centroids across a coupled patch pair fails,
we fall back to matching the face point average. The latter can be
obtained more reliably on degenerate faces as the calculation does not
involve division by the face area.
This fallback was already implemented as part of processorPolyPatch.
This change also applies it to the faceCoupleInfo class used by
reconstructParMesh.