- erroneous double logic for subset meshes.
The underlying vtk::vtuCells uses a cellMap to map into a global
field, which also allows handling of decomposed polyhedral cells.
If a mesh subset is involved (eg, cellSet, cellZone), then the
set/zone cellMap can be used to ensure that the original number is
properly adjusted. For foamToVTK, the meshSubsetHelper already
does the subsetting and is used when loading fields.
Does not affect ParaView reader module since there we work on the
full field and do the subsetting manually (using the cellMap).
- allows configuration without an environment variable.
For compatibility still respect FOAM_SIGFPE and FOAM_SETNAN
env-variables
- The env-variables are now treated as true/false switch values.
Previously there was just a check for env exists or not, but this
can be fairly fragile for a user's environment.
- STLpoint.H
- isoAdvection.C
- checkMesh/writeFields.C
STYLE: drop construct STLpoint(Istream&), since it doesn't make much sense
- No use case for reading via an OpenFOAM stream and tokenizer.
Should always be parsing ASCII or reading binary directly.
- disable automatically upgrading copyrights in files since changes to
not automatically imply a change in copyright. Eg, fixing a typo in
comments, or changing a variable from 'loopI' to 'loopi' etc.
- This provides a mechanism for moving mesh patches based on external
input (eg, from an external structures solver). The patch points are
influenced by the position and rotation of the lumped points.
BC: lumpedPointDisplacementPointPatchVectorField
Controlling mechanisms:
- externalCoupler
for coordinating the master/slave
- lumpedPointMovement
manages the patch-points motion, but also for extracting forces/moments
- lumpedPointState
represents the positions/rotations of the controlling points
Utils:
- lumpedPointZones
diagnostic for visualizing the correspondence between controlling
points and patch faces
- lumpedPointMovement
Test that the patch motion is as desired without invoking moveMesh.
With the -slave option, return items from a precalculated table
for the lumpedPointDisplacementPointPatchVectorField BC.
Community contribution from Johan Roenby, DHI
IsoAdvector is a geometric Volume-of-Fluid method for advection of a
sharp interface between two incompressible fluids. It works on both
structured and unstructured meshes with no requirements on cell shapes.
IsoAdvector is as an alternative choice for the interface compression
treatment with the MULES limiter implemented in the interFoam family
of solvers.
The isoAdvector concept and code was developed at DHI and was funded
by a Sapere Aude postdoc grant to Johan Roenby from The Danish Council
for Independent Research | Technology and Production Sciences (Grant-ID:
DFF - 1337-00118B - FTP).
Co-funding is also provided by the GTS grant to DHI from the Danish
Agency for Science, Technology and Innovation.
The ideas behind and performance of the isoAdvector scheme is
documented in:
Roenby J, Bredmose H, Jasak H. 2016 A computational method for sharp
interface advection. R. Soc. open sci. 3: 160405.
[http://dx.doi.org/10.1098/rsos.160405](http://dx.doi.org/10.1098/rsos.160405)
Videos showing isoAdvector's performance with a number of standard
test cases can be found in this youtube channel:
https://www.youtube.com/channel/UCt6Idpv4C8TTgz1iUX0prAA
Project contributors:
* Johan Roenby <jro@dhigroup.com> (Inventor and main developer)
* Hrvoje Jasak <hrvoje.jasak@fsb.hr> (Consistent treatment of
boundary faces including processor boundaries, parallelisation,
code clean up
* Henrik Bredmose <hbre@dtu.dk> (Assisted in the conceptual
development)
* Vuko Vukcevic <vuko.vukcevic@fsb.hr> (Code review, profiling,
porting to foam-extend, bug fixing, testing)
* Tomislav Maric <tomislav@sourceflux.de> (Source file
rearrangement)
* Andy Heather <a.heather@opencfd.co.uk> (Integration into OpenFOAM
for v1706 release)
See the integration repository below to see the full set of changes
implemented for release into OpenFOAM v1706
https://develop.openfoam.com/Community/Integration-isoAdvector
- with the xml append format it is possible to write raw binary
(instead of base64), but the writer becomes more complicated.
Either needs two passes to create, or need to allocate a block
of space for the header information (like VTK itself does) and
write later.
* internalWriter
* patchWriter
* surfaceMeshWriter
* lagrangianWriter
Also these special purpose ones:
* foamVtkWriteSurfFields
- this shifts responsibility away from caller to the individual writers
for knowing which file formats are supported and which file ending is
appropriate. When the writer receives the output format request,
it can elect to downgrade or otherwise adjust it to what it can
actually manage (eg, legacy vs xml vs xml-append).
But currently still just with legacy format backends.
- The reader module allows two levels of caching.
The OpenFOAM fvMesh can be cached in memory, for faster loading of
fields. Additionally, the translated VTK geometries are held in a
local cache. The cached VTK geometries should incur no additional
overhead since they use the VTK reference counting for their storage
management.
- this allows filling in the VTK structures without intermediate data
and without sequencial insertion. Should be faster and smaller
than the previous cell-wise insertion methods.
Most importantly, it improves code reuse.
- has the selected values directly and use these lookup names to store
directly into a hash. This replaces several parallel lists of
decomp information etc and makes it easier.
Adds overset discretisation to selected physics:
- diffusion : overLaplacianDyMFoam
- incompressible steady : overSimpleFoam
- incompressible transient : overPimpleDyMFoam
- compressible transient: overRhoPimpleDyMFoam
- two-phase VOF: overInterDyMFoam
The overset method chosen is a parallel, fully implicit implementation
whereby the interpolation (from donor to acceptor) is inserted as an
adapted discretisation on the donor cells, such that the resulting matrix
can be solved using the standard linear solvers.
Above solvers come with a set of tutorials, showing how to create and set-up
simple simulations from scratch.
- Use on/off vs longer compressed/uncompressed.
For consistency, replaced yes/no with on/off.
- Avoid the combination of binary/compressed,
which is disallowed and provokes a warning anyhow