- noexcept on some Time methods
ENH: pass through is_oriented() method for clearer coding
- use logical and/or/xor instead of bitwise versions (clearer intent)
- select motion for the entire mesh, or restrict to a subset
of points based on a specified cellSet or cellZone(s).
Can now combine cellSet and cellZone specifications
(uses an 'or' combination).
- move consistent use of keyType and wordRe to allow regex selection,
possibly using zone groups
STYLE: remove duplicate code in solidBodyMotionSolver
- in various situations with mesh regions it is also useful to
filter out or remove the defaultRegion name (ie, "region0").
Can now do that conveniently from the polyMesh itself or as a static
function. Simply use this
const word& regionDir = polyMesh::regionName(regionName);
OR mesh.regionName()
instead of
const word& regionDir =
(
regionName != polyMesh::defaultRegion
? regionName
: word::null
);
Additionally, since the string '/' join operator filters out empty
strings, the following will work correctly:
(polyMesh::regionName(regionName)/polyMesh::meshSubDir)
(mesh.regionName()/polyMesh::meshSubDir)
- argList::envExecutable() static method.
This is identical to getEnv("FOAM_EXECUTABLE"), where the name of
the executable has typically been set from the argList construction.
Provides a singleton access to this value from locations that
do not have knowledge of the originating command args (argList).
This is a similar rationale as for the argList::envGlobalPath() static.
- additional argList::envRelativePath() static method.
- make -dry-run handling more central and easier to use by adding into
argList itself.
STYLE: drop handling of -srcDoc (v1706 option)
- replaced with -doc-source for 1712 and never used much anyhow
- simplifies local toggling.
- centralize fileModification static variables into IOobject.
They were previously scattered between IOobject and regIOobject
dynamicRefineFvMesh optionally can map fluxes derived from velocities
fields specified in dynamicMeshDict. The surface interpolation was
using old weights. This fix clear the old weights before mapping
the fluxes
This makes the initialisation order of dynamicMesh consistent
with plain ones using the virtual mechanism. It does not
solve the cyclicACMI construction order yet.
This adds a 'geometry' scheme section to the system/fvSchemes:
geometry
{
type highAspectRatio;
}
These 'fvGeometryMethod's are used to calculate
- deltaCoeffs
- nonOrthoCoeffs
etc and can even modify the basic face/cellCentres calculation.
- This reflects the pre-existing coding situation where const_cast was
used throughout to effect the same.
STYLE: fix private/protected access
- CodedField, codedMixedFvPatchField
- start of work to create a 1-to-1 face mapping across AMI patches
- faces are inserted according to the AMI addressing based on Horacio's method
- removed 'updated' flag and reworked some demand driven updates
- updated to handle 'walking' through baffles
- use bitSet instead of boolList
- moved update of meshPhi to movePoints() functions at fvPatch level
- moved scaling of areas to movePoints() functions at fvPatch level
- rehomed topology change code to own file
- added warning re: geometry construction
ACMI
- split srcMask into srcMask and srcAreaMask
- former in range 0-1, and latter has bounding or tol to (1-tol) to avoid
sigFpe's
- previously introduced `getOrDefault` as a dictionary _get_ method,
now complete the transition and use it everywhere instead of
`lookupOrDefault`. This avoids mixed usage of the two methods that
are identical in behaviour, makes for shorter names, and promotes
the distinction between "lookup" access (ie, return a token stream,
locate and return an entry) and "get" access (ie, the above with
conversion to concrete types such as scalar, label etc).
- ensure that the updateControl is "non-sticky" on re-read,
even if we do not support runtime-modifiable here
STYLE: add syntax example (wingMotion), but with updateInterval 1
- ensure that the updateControl is "non-sticky" on re-read,
even if we do not support runtime-modifiable here
STYLE: add syntax example (wingMotion), but with updateInterval 1
1) Add softWall rigidBody restrain
2) Add linearSpringDamper sixDoF restrain to work as soft rope
3) dynamicMotionSolverListFvMesh changed to dictionary based input
4) Add Time reference access to sixDof restraints
5) Add drivenLinearMotion to solidBodyMotionFunctions.
- Eg, with surface writers now in surfMesh, there are fewer libraries
depending on conversion and sampling.
COMP: regularize linkage ordering and avoid some implicit linkage (#1238)
- Can result in inadvertent conversions where the user should really
know or check if the pointer is valid prior to using.
- Still have several places to fix that are using the deprecated copy
construct and copy assignment
- makes the intent clearer and avoids the need for additional
constructor casting. Eg,
labelList(10, Zero) vs. labelList(10, 0)
scalarField(10, Zero) vs. scalarField(10, scalar(0))
vectorField(10, Zero) vs. vectorField(10, vector::zero)